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Archive for May, 2007

Why Doesn’t Different Sell?

Posted by GBGames on May 15th, 2007

In The Escapist last week, Shannon Drake’s article Vision Doesn’t Sell Copies: The Short Life of Clover Studios talked about the development group within Capcom responsible for the games Viewtiful Joe 2, Okami, and God Hand. Clover Studios was created to “bring more originality to [Capcom’s] products, thus leading to higher profits and better […]

Thousander Club Update: May 14th

Posted by GBGames on May 14th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 101 (current year) = 363.25 / 1000
Game Ideas: 616 (previous year) + 33 (current year) = 649 / 1000
Last year, I was at only 85 hours. I know I could have done better this year, but at least my current hours show […]

Thousander Club Update: May 7th

Posted by GBGames on May 7th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 96.75 (current year) = 359 / 1000
Game Ideas: 616 (previous year) + 33 (current year) = 649 / 1000
Monday and Tuesday: I took the time to look through my code and figure out the best way to implement temporary invulnerability. It was great […]

Action has released another interview, this time with Mike Welch of BlitWise Productions, creator of DX-Ball and Scorched Tanks.
Mike discussed the importance of author recognition, working with Seumas McNally on DX-Ball 2, and developing a community for his games. While he isn’t deeply involved with the game development community, he watches it, usually with […]