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Archive for May 29th, 2007

Game Complexity and Player Expectations

Posted by GBGames on May 29th, 2007

In the May posting of Culture Clash, Matt Sakey wrote about teaching players what they can do in a game. Specifically, how do you let your players know what is possible and what isn’t?
I found that there is a big difference between people who play video games regularly and people who do not. […]