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Archive for May, 2007

POTM for May: libSDL

Posted by GBGames on May 31st, 2007

The general idea of the Project of the Month is to donate some money to an open source project and write a blog post about it. Everyone knows about the major open source projects, such as the Linux kernel or Firefox, but there are plenty of examples of open source projects that impact you […]

CAN HAS LOLCODE? AWSUM THX

Posted by GBGames on May 30th, 2007

If you have ever seen those pictures of cats with text superimposed over and if you are a programmer, you may appreciate a new language called LOLCODE.
LOLCODE is programming the LOL way. Every block starts with the keyword “HAI” and ends with “KTHXBYE”. There is a list of keywords on the website as well […]

Game Complexity and Player Expectations

Posted by GBGames on May 29th, 2007

In the May posting of Culture Clash, Matt Sakey wrote about teaching players what they can do in a game. Specifically, how do you let your players know what is possible and what isn’t?
I found that there is a big difference between people who play video games regularly and people who do not. […]

Thousander Club Update: May 28th

Posted by GBGames on May 28th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 111.25 (current year) = 373.5 / 1000
Game Ideas: 616 (previous year) + 44 (current year) = 660 / 1000
Edit: Hah, I didn’t get to update this entry before it got posted. After a couple of good productive weeks, I had a week […]

Blogging About Games

Posted by GBGames on May 24th, 2007

Last week, Viridian found a cool blog involving a person’s experience with the Ultima series of games.
Blogging Ultima documents CageBlogger’s journey through the worlds of Britannia, starting from Akalabeth (or Ultima 0). He writes about what the games are like, giving his opinion on the coolness of certain features or the strangeness of […]

Learn Skills, Not Applications

Posted by GBGames on May 23rd, 2007

I meant to write about this item months ago, but this report concludes that open source is good for the economy.
Also, it includes this little gem:
The report also recommends that technical education should be vendor neutral. Students should be taught skills, not applications, and should be encouraged to participate in open source communities.
It is what […]

Interview with Ryan “icculus” Gordon

Posted by GBGames on May 22nd, 2007

Over at LinuxGames.com, I found Interview with the Icculus, a discussion with Ryan “icculus” Gordon on the future of game development on Gnu/Linux.
The best quote:
I guess you’re asking what Linux gaming will look like in five years and, in a roundabout way, I’m answering: whatever we make it look like.
Ryan is doing his […]

Thousander Club Update: May 21st

Posted by GBGames on May 21st, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 110.5 (current year) = 372.75 / 1000
Game Ideas: 616 (previous year) + 44 (current year) = 660 / 1000
I spent a good portion of this week reducing the dependencies Killer Kittens has. I followed the advice of Troy Hepfner, owner of My […]

You Play Like a Girl

Posted by GBGames on May 17th, 2007

I recently received Morning’s Wrath to review for Game Tunnel. I won’t talk about it much here, but I will say that it may be the first game I’ve played in which I had to take on the role of a female character.
If anything, it led to some interesting conversations. I was […]

Runescape Founder Speaks

Posted by GBGames on May 16th, 2007

Gamasutra had an interview with popular MMO developer and Jagex founder Andrew Gower in Q&A: Behind RuneScape’s 1 Million Subscriber Success. If you don’t know, the largest MMO isn’t World of Warcraft but Runescape. Although WoW makes much more money in subscriptions. Runescape has many more people playing.
The developer created Runescape as a personal […]