POTM for May: libSDL

The general idea of the Project of the Month is to donate some money to an open source project and write a blog post about it. Everyone knows about the major open source projects, such as the Linux kernel or Firefox, but there are plenty of examples of open source projects that impact you in . . . → Read More: POTM for May: libSDL

CAN HAS LOLCODE? AWSUM THX

If you have ever seen those pictures of cats with text superimposed over and if you are a programmer, you may appreciate a new language called LOLCODE.

LOLCODE is programming the LOL way. Every block starts with the keyword “HAI” and ends with “KTHXBYE”. There is a list of keywords on the website as well . . . → Read More: CAN HAS LOLCODE? AWSUM THX

Game Complexity and Player Expectations

In the May posting of Culture Clash, Matt Sakey wrote about teaching players what they can do in a game. Specifically, how do you let your players know what is possible and what isn’t?

I found that there is a big difference between people who play video games regularly and people who do not. If . . . → Read More: Game Complexity and Player Expectations

Thousander Club Update: May 28th

For this week’s Thousander Club update:

Game Hours: 262.25 (previous year) + 111.25 (current year) = 373.5 / 1000 Game Ideas: 616 (previous year) + 44 (current year) = 660 / 1000

Edit: Hah, I didn’t get to update this entry before it got posted. After a couple of good productive weeks, I had a . . . → Read More: Thousander Club Update: May 28th

Blogging About Games

Last week, Viridian found a cool blog involving a person’s experience with the Ultima series of games.

Blogging Ultima documents CageBlogger’s journey through the worlds of Britannia, starting from Akalabeth (or Ultima 0). He writes about what the games are like, giving his opinion on the coolness of certain features or the strangeness of the . . . → Read More: Blogging About Games

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