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	<title>Comments on: Do You Listen to Feature Requests?</title>
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	<link>http://gbgames.com/blog/2007/04/do-you-listen-to-feature-requests/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: Shawn</title>
		<link>http://gbgames.com/blog/2007/04/do-you-listen-to-feature-requests/comment-page-1/#comment-39685</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Sun, 06 May 2007 21:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=621#comment-39685</guid>
		<description>Hey GB when are you going to test my game out and give me feed back?

;)</description>
		<content:encoded><![CDATA[<p>Hey GB when are you going to test my game out and give me feed back?</p>
<p> <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Jon Jones</title>
		<link>http://gbgames.com/blog/2007/04/do-you-listen-to-feature-requests/comment-page-1/#comment-39523</link>
		<dc:creator>Jon Jones</dc:creator>
		<pubDate>Fri, 04 May 2007 03:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=621#comment-39523</guid>
		<description>Dude, congrats on people digging your game!

As for listening to feedback... you really have to have a good filter for that. I get all sorts of comments and requests for art thigns going into my game that I never implement. Some things I backburner, some things I implement straight away. My favorite way of dealing with that sort of thing is meeting them headon and sharing their excitement at the idea and finding what I like about it, and either likening it to something I already have in the game or finding a way to frame it in a way that I build on their idea and make it something that&#039;s actually worthwhile to add.

When I have to let them down, I tend to minimize it, or assume a little of the blame for not being able to do it, while acknowledging the coolness of their input. Or framing it in such a way that I&#039;m partially implementing their idea and making them feel more involved. Ultimately, that&#039;s all people really want, and if you can get quality feedback out of it, then that makes everybody happy.  It&#039;s an interesting dance, especially when you&#039;re dealing with the directors of your company! heheh.

Finish and release your game! :)</description>
		<content:encoded><![CDATA[<p>Dude, congrats on people digging your game!</p>
<p>As for listening to feedback&#8230; you really have to have a good filter for that. I get all sorts of comments and requests for art thigns going into my game that I never implement. Some things I backburner, some things I implement straight away. My favorite way of dealing with that sort of thing is meeting them headon and sharing their excitement at the idea and finding what I like about it, and either likening it to something I already have in the game or finding a way to frame it in a way that I build on their idea and make it something that&#8217;s actually worthwhile to add.</p>
<p>When I have to let them down, I tend to minimize it, or assume a little of the blame for not being able to do it, while acknowledging the coolness of their input. Or framing it in such a way that I&#8217;m partially implementing their idea and making them feel more involved. Ultimately, that&#8217;s all people really want, and if you can get quality feedback out of it, then that makes everybody happy.  It&#8217;s an interesting dance, especially when you&#8217;re dealing with the directors of your company! heheh.</p>
<p>Finish and release your game! <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Joe</title>
		<link>http://gbgames.com/blog/2007/04/do-you-listen-to-feature-requests/comment-page-1/#comment-38923</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sat, 28 Apr 2007 01:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=621#comment-38923</guid>
		<description>Watching players play your game is gold.  Better than feedback.  Better than advice from Will Wright or Sid Meier.</description>
		<content:encoded><![CDATA[<p>Watching players play your game is gold.  Better than feedback.  Better than advice from Will Wright or Sid Meier.</p>
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		<title>By: Keith Weatherby II</title>
		<link>http://gbgames.com/blog/2007/04/do-you-listen-to-feature-requests/comment-page-1/#comment-38902</link>
		<dc:creator>Keith Weatherby II</dc:creator>
		<pubDate>Fri, 27 Apr 2007 17:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=621#comment-38902</guid>
		<description>In the old testament of the Bible they mentioned using 2 or 3 people to establish something, like a judgment.  Also int he new testament God said &quot;If 2 or 3 people are gathered in my name...&quot; indicating that if two people were, say, praying for someone to be healed and they both believed God would heal this person, then it would be done.

So I sort of say the same thing, if at least 3 people are requesting a feature then you should look into it.  You can always remove it later.</description>
		<content:encoded><![CDATA[<p>In the old testament of the Bible they mentioned using 2 or 3 people to establish something, like a judgment.  Also int he new testament God said &#8220;If 2 or 3 people are gathered in my name&#8230;&#8221; indicating that if two people were, say, praying for someone to be healed and they both believed God would heal this person, then it would be done.</p>
<p>So I sort of say the same thing, if at least 3 people are requesting a feature then you should look into it.  You can always remove it later.</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2007/04/do-you-listen-to-feature-requests/comment-page-1/#comment-38888</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Fri, 27 Apr 2007 12:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=621#comment-38888</guid>
		<description>Thanks for reading, Islam!  I was actually hoping to have a completed game by the end of the month, and I haven&#039;t even thought about the time needed to port it to Windows (I do all development on GNU/Linux). 

I was asked to give a presentation on game development with GNU/Linux for the DePaul Linux Community.  That talk should be within the month, which means that I need to figure out what to talk about!  This game will definitely be shown at the talk in various stages of progress.

While I don&#039;t think I can hit my month&#039;s end target, I will try to get a demo up for people to try out.  If the feedback I got at the small meeting is any indication, releasing this game to the world should give me a lot of good ideas.</description>
		<content:encoded><![CDATA[<p>Thanks for reading, Islam!  I was actually hoping to have a completed game by the end of the month, and I haven&#8217;t even thought about the time needed to port it to Windows (I do all development on GNU/Linux). </p>
<p>I was asked to give a presentation on game development with GNU/Linux for the DePaul Linux Community.  That talk should be within the month, which means that I need to figure out what to talk about!  This game will definitely be shown at the talk in various stages of progress.</p>
<p>While I don&#8217;t think I can hit my month&#8217;s end target, I will try to get a demo up for people to try out.  If the feedback I got at the small meeting is any indication, releasing this game to the world should give me a lot of good ideas.</p>
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		<title>By: Islam Ossama</title>
		<link>http://gbgames.com/blog/2007/04/do-you-listen-to-feature-requests/comment-page-1/#comment-38877</link>
		<dc:creator>Islam Ossama</dc:creator>
		<pubDate>Fri, 27 Apr 2007 09:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=621#comment-38877</guid>
		<description>That Does sound like fun! So, when are we gonna see some screenshots or maybe even get to play that demo? I&#039;m definitely looking forward to that ;-).

P.S.: In case you&#039;re wondering, I&#039;m a Computer Science senior and I&#039;m aspiring to be an independent game developer myself. I stumbled upon this blog a few months back and it&#039;s been on my RSS list since then :-).</description>
		<content:encoded><![CDATA[<p>That Does sound like fun! So, when are we gonna see some screenshots or maybe even get to play that demo? I&#8217;m definitely looking forward to that <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> .</p>
<p>P.S.: In case you&#8217;re wondering, I&#8217;m a Computer Science senior and I&#8217;m aspiring to be an independent game developer myself. I stumbled upon this blog a few months back and it&#8217;s been on my RSS list since then <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p>
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