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Archive for April 14th, 2007

Game Design Element: Realistic Risks and Recovery

Posted by GBGames on April 14th, 2007

Recently, Jay Barnson wrote RPG Design: Quest Abuse in which he details the problems with the quest system in CRPGs. Some of his comments sounded familiar, and so I looked back through the archives of Gamasutra until I found what I was looking for.
Back in 2000, Ernest Adams wrote A Letter from a Dungeon […]