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Archive for April, 2007

POTM for April: Vim

Posted by GBGames on April 30th, 2007

The general idea of the Project of the Month is to donate some money to an open source project and write a blog post about it. Everyone knows about the major open source projects, such as the Linux kernel or Firefox, but there are plenty of examples of open source projects that impact you […]

Thousander Club Update: April 30th

Posted by GBGames on April 30th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 86 (current year) = 348.25 / 1000
Game Ideas: 616 (previous year) + 32 (current year) = 648 / 1000
Monday: Increased challenge gradually by adding an extra bomb for the aliens to drop each level. Now level 11 doesn’t look and feel like level […]

Do You Listen to Feature Requests?

Posted by GBGames on April 27th, 2007

Last night, I loaded up Killer Kittens from Katis Minor on my laptop and brought it to my local LUG meeting. I had almost everyone at the meeting try out the game, and I watched them as they played. I already knew that I should just watch. If they get stuck due to […]

Programming Yourself

Posted by GBGames on April 26th, 2007

Steve Healy wrote Programming Your Mind to Think About Programming, which gave me a few more ideas on how to convince myself to work even when I don’t feel like working.
He mentions feeling motivated while listening to certain songs, reading select articles, or watching a certain television show. I know that whenever I hear certain […]

Nastiness on the Net

Posted by GBGames on April 25th, 2007

I haven’t been keeping up with the blogs I normally read, so when I read the first line of Martin Fowler’s blog entry NetNastiness, I had to look into it.
Somehow I hadn’t heard that Kathy Sierra, of the Head First books series and Creating Passionate Users blog, has had death threats made against her. […]

Research into Why We Play

Posted by GBGames on April 24th, 2007

Thanks to GameDaily, I learned about a British Board of Film Classification report about the reasons people play video games.
There were a number of findings that surprised me:

There is a sharp divide between male and female games players in their taste in games and how long they spend playing. Some of you […]

Thousander Club Update: April 23rd

Posted by GBGames on April 23rd, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 83.5 (current year) = 345.75 / 1000
Game Ideas: 616 (previous year) + 24 (current year) = 630 / 1000
I managed to get some time in this past week despite the day job. I picked a title for my Space Invaders clone as […]

Copyright Not a Minefield Just for Indies

Posted by GBGames on April 17th, 2007

I originally talked about the dangers of working with existing protected works as an indie developer. Having the means to afford a legal team isn’t a guarantee of immunity, either.
In the Gamasutra news entry Ghost Rider Creator Files Suit Against Take-Two, Others, it seems that Gary Friedrich is literally suing Marvel, Take-Two, and others for […]

Thousander Club Update: April 16th

Posted by GBGames on April 16th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 76 (current year) = 338.25 / 1000
Game Ideas: 616 (previous year) + 24 (current year) = 630 / 1000
Crunch time at the day job is still taking its toll, but I think I’ve learned a few things about increasing my productivity in general. […]

Game Design Element: Realistic Risks and Recovery

Posted by GBGames on April 14th, 2007

Recently, Jay Barnson wrote RPG Design: Quest Abuse in which he details the problems with the quest system in CRPGs. Some of his comments sounded familiar, and so I looked back through the archives of Gamasutra until I found what I was looking for.
Back in 2000, Ernest Adams wrote A Letter from a Dungeon […]