If you are a tourist in the Mazes of Menace, and you find a shopkeeper, do NOT, under any circumstances, take his picture with your camera. He doesn’t like it very much, and he has a problem with . . . → Read More: Engraved Note to Self
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If you are a tourist in the Mazes of Menace, and you find a shopkeeper, do NOT, under any circumstances, take his picture with your camera. He doesn’t like it very much, and he has a problem with . . . → Read More: Engraved Note to Self What you see there is my badge for the Great Games Experiment, the social networking community centered around video games. It was created by Jeff Tunnell of GarageGames fame as a platform to get game players and game developers together, solving at least part of the problem of finding an audience for your games. Since joining, . . . → Read More: Great Games Experiment: Social Networking for Game Players and Developers Erik Hermansen, one of the major developers at Caravel Games, discusses open source development with Action in the latest indie game developer’s podcast. Long ago, I emailed Erik about his challenges with using open source for a game. He touches on a few of them in the interview, but I really wish they would have gone more . . . → Read More: Indie Game Dev Podcast: Interview with Caravel Games Thanks to Slashdot, I learned about a News.com article entitled More video games, fewer books at schools?. Apparently some educators are proposing that video games should be used as teaching tools as much or more than books currently are. Using video games as a tool to educate sounds like a great opportunity. Reading about economic variables . . . → Read More: Video Games as Educational Tools For this week’s Thousander Club update: Game Hours: 262.25 (previous year) + 60.75 (current year) = 323 / 1000 I spent a little over 10 hours on development this week, which is decent compared to previous weeks and considering that I did not put in . . . → Read More: Thousander Club Update: March 19th |
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