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Archive for March, 2007

Reminder to Be a Hero

Posted by GBGames on March 14th, 2007

Inspired by Andy’s words, I changed my desktop wallpaper.
As a lone wolf, I am not accountable to anyone but myself, so it is sometimes too easy to get distracted. It isn’t as if someone else will put together my games for me if I slack off. I am either making progress […]

Good IGF Quote by Andy Schatz

Posted by GBGames on March 13th, 2007

If you also didn’t get to go to the IGF and GDC, whatever your excuse, you can still watch the awards show at Gamespot. The show was one part inspiration, one part comedy, and one part romance.
This year, the IGF was hosted by former winner Andy Schatz. He’s not only an indie, but […]

Thousander Club Update: March 12th

Posted by GBGames on March 12th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 50.25 (current year) = 312.5 / 1000
Game Ideas: 616 (previous year) + 5 (current year) = 621 / 1000
I couldn’t easily add new code to handle a menu system, so I spent some time cleaning up and refactoring existing code. Things are […]

Production Lag Bad for Business

Posted by GBGames on March 8th, 2007

After filing my taxes and learning that my business operated at a loss last year, I realized that I needed to focus on results a lot more than I have been. I can’t sell anything unless I have something to sell, and I haven’t been doing a good job of creating that something. […]

ComicJuice Announced

Posted by GBGames on March 7th, 2007

Thanks to my friend Larry, I learned about a cool new technology called ComicJuice.
Imagine a tool that allows you to create comics easily and share them with others. You can place images anywhere, stretching and shrinking the relevant panels as you go. Word bubbles can easily be created to match any scene. […]

LLC Annual Reports

Posted by GBGames on March 6th, 2007

It has been about a year since I first formed my LLC, and I have already submitted my tax return. Without going into specifics, GBGames, LLC posted losses in its first year. Looking back, I can say that one of my problems was that I didn’t do a very good job of managing […]

Thousander Club Update: March 5th

Posted by GBGames on March 5th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 40.5 (current year) = 302.75 / 1000
Game Ideas: 616 (previous year) + 5 (current year) = 621 / 1000
I do not have much to report for this week. I am not going to GDC, but I hope to read the reports from […]

An Indie Guide to Copyright Law

Posted by GBGames on March 2nd, 2007

I recently finished writing an article called What an Indie Needs to Know About Copyright.
I wrote it because it still amazes me how many independent game developers do not know about copyright. Either they overestimate what it is that copyright does for them, or they underestimate what it does for other people. […]

Game Design: History of Video Games

Posted by GBGames on March 1st, 2007

GameCareerGuide.com recently posted an article called On Game Design: A History of Video Games.
While it doesn’t treat the subject of game design very much, it does show you how games have evolved from the games of the past. The article takes you from ancient Egyptian board games to table-top pen-and-paper strategy and […]