WWAGDD?

Sometimes I find myself in an under-motivated mood, and I have to use motivational modifiers to get my motivation over the difficulty class for game development. Usually I just have to remind myself that there is a reason why I started my own business. The reminder that my business exists is sometimes enough of a . . . → Read More: WWAGDD?

POTM for March: WordPress

The general idea of the Project of the Month is to donate some money to an open source project and write a blog post about it. Everyone knows about the major open source projects, such as the Linux kernel or Firefox, but there are plenty of examples of open source projects that impact you in . . . → Read More: POTM for March: WordPress

Mastering the Craft Registration Is Open

If you missed out on GDC (or not) and are involved in online game development, you might want to register for the Mastering the Craft Series. There is an amazing lineup of speakers, including Daniel James of Three Rings, famous for the online game Puzzle Pirates.

The program outline is heavy on infrastructure with . . . → Read More: Mastering the Craft Registration Is Open

Thousander Club Update: March 26th

For this week’s Thousander Club update:

Game Hours: 262.25 (previous year) + 69.75 (current year) = 332 / 1000 Game Ideas: 616 (previous year) + 12 (current year) = 628 / 1000

I now have menus in my Space Invaders clone. I had two choices with the implementation. I could have designed it in a . . . → Read More: Thousander Club Update: March 26th

Zorro, the Public Domain, and Derivative Works

The other day I was thinking about Zorro. Frankly, I love stories about Zorro and The Three Muskateers. I have only recently started playing Dungeons and Dragons, and when I created my character, I decided that he should be a fighter with high dexterity and speed. He also gets a cloak and a wide-brimmed hat. . . . → Read More: Zorro, the Public Domain, and Derivative Works

Association of Software Professionals

Twitter: GBGames