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Archive for March, 2007

WWAGDD?

Posted by GBGames on March 30th, 2007

Sometimes I find myself in an under-motivated mood, and I have to use motivational modifiers to get my motivation over the difficulty class for game development. Usually I just have to remind myself that there is a reason why I started my own business. The reminder that my business exists is sometimes enough of […]

POTM for March: WordPress

Posted by GBGames on March 29th, 2007

The general idea of the Project of the Month is to donate some money to an open source project and write a blog post about it. Everyone knows about the major open source projects, such as the Linux kernel or Firefox, but there are plenty of examples of open source projects that impact you […]

Mastering the Craft Registration Is Open

Posted by GBGames on March 29th, 2007

If you missed out on GDC (or not) and are involved in online game development, you might want to register for the Mastering the Craft Series. There is an amazing lineup of speakers, including Daniel James of Three Rings, famous for the online game Puzzle Pirates.
The program outline is heavy on infrastructure […]

Thousander Club Update: March 26th

Posted by GBGames on March 26th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 69.75 (current year) = 332 / 1000
Game Ideas: 616 (previous year) + 12 (current year) = 628 / 1000
I now have menus in my Space Invaders clone. I had two choices with the implementation. I could have designed it in a generic […]

Zorro, the Public Domain, and Derivative Works

Posted by GBGames on March 23rd, 2007

The other day I was thinking about Zorro. Frankly, I love stories about Zorro and The Three Muskateers. I have only recently started playing Dungeons and Dragons, and when I created my character, I decided that he should be a fighter with high dexterity and speed. He also gets a cloak and […]

Engraved Note to Self

Posted by GBGames on March 21st, 2007

If you are a tourist in the Mazes of Menace, and you find a shopkeeper, do NOT, under any circumstances, take his picture with your camera. He doesn’t like it very much, and he has a problem with overreacting.
*sigh* YASD.

What you see there is my badge for the Great Games Experiment, the social networking community centered around video games. It was created by Jeff Tunnell of GarageGames fame as a platform to get game players and game developers together, solving at least part of the problem of finding an audience for your games.
Since […]

Indie Game Dev Podcast: Interview with Caravel Games

Posted by GBGames on March 20th, 2007

Erik Hermansen, one of the major developers at Caravel Games, discusses open source development with Action in the latest indie game developer’s podcast.
Long ago, I emailed Erik about his challenges with using open source for a game. He touches on a few of them in the interview, but I really wish they would have gone […]

Video Games as Educational Tools

Posted by GBGames on March 20th, 2007

Thanks to Slashdot, I learned about a News.com article entitled More video games, fewer books at schools?. Apparently some educators are proposing that video games should be used as teaching tools as much or more than books currently are.
Using video games as a tool to educate sounds like a great opportunity. Reading about economic […]

Thousander Club Update: March 19th

Posted by GBGames on March 19th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 60.75 (current year) = 323 / 1000
Game Ideas: 616 (previous year) + 5 (current year) = 621 / 1000
I spent a little over 10 hours on development this week, which is decent compared to previous weeks and considering that I did not put […]