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Archive for February, 2007

If Old Games Were Made Today…

Posted by GBGames on February 10th, 2007

Plenty of people would argue that today’s games are influenced by yesterday’s games. For example, jumping puzzles are not as common as they once were because game developers have learned that jumping puzzles generally suck, something we wouldn’t know if game after game didn’t use such puzzles as filler. Likewise, using the WASD […]

Gamedev.net is still down?!?

Posted by GBGames on February 6th, 2007

I sometimes go to GameDev.net for the Unix, “alternative library” (whatever that means), and beginner discussion forums. At the very least, it is a good source of technical knowledge, and I love perusing the archive of articles.
But for the past week, the site has been down. If you go to the website, you […]

Every NES Game on eBay

Posted by GBGames on February 6th, 2007

A friend of mine sent me this eBay auction for every NES game ever made, including the NES system.
Besides 670 officially licensed NES games and the NES system, you can also win the unlicensed games, ROB the robot, the Power Glove, the Power Pad, and a number of other accessories.
Normally I wouldn’t give much thought […]

Thousander Club Update: February 5th

Posted by GBGames on February 5th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 21 (current year) = 283.25 / 1000
Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000
I finally hit the point where I needed to refactor and abstract some of my code for the Space Invaders clone. When I tried […]

Measuring What Players Find Most Rewarding in Games

Posted by GBGames on February 1st, 2007

One of the problems game developers have is figuring out what players want. There are various papers, arguments, and forum threads on what constitutes fun and how to engineer it. Entire books may be dedicated to the question of what players like about video games. If we can find out what […]