By GBGames, on February 19th, 2007%
For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 30.75 (current year) = 293 / 1000 Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000
I have been spending part of the week figuring out what I should call v1.0 of my Space Invaders clone. I want to . . . → Read More: Thousander Club Update: February 19th
By GBGames, on February 16th, 2007% Don’t Publish Blog Entries When You Are Really Angry documents the frustration Juuso recently had with software. It’s never a good situation to be in when your computer shuts down suddenly only to tell you that it seems to have misplaced your email.
I don’t know if it’s Microsoft’s fault or Mozilla’s fault (or my . . . → Read More: Don’t Blog Angry
By GBGames, on February 15th, 2007% Once again, Juuso has put together the Carnival of Game Production with a collection of quality articles.
Featured articles include:
Joonas Laakso’s Wannabe game producer’s confessions. Jay Barnson’s Should I Become An Indie Game Developer? Paul Eres’ Principles of Playtesting Vedran Klanac’s How it was made? Fire Flower Jochen De Schepper’s To Flash Or Not . . . → Read More: The Carnival of Game Production Is Back!
By GBGames, on February 14th, 2007% In the past couple of days, I have been putting in more hours than usual. If I could keep it up, I might actually hit 20 hours for the week. I already figured that I couldn’t, what with today being Valentine’s Day (or Singles Awareness Day, or Ferris Wheel Day, or IBM Founding Day, or . . . → Read More: Unanticipated Game Development Obstacle: The Weather
By GBGames, on February 12th, 2007% For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 25.75 (current year) = 288 / 1000 Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000
On Thursday, I found The Ultimate Space Invaders Shrine which provided a lot of useful information about how the original game was implemented. . . . → Read More: Thousander Club Update: February 12th
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