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Archive for February, 2007

POTM for February: Countdown Clock Extension for Firefox

Posted by GBGames on February 28th, 2007

The general idea of the Project of the Month is to donate some money to an open source project and write a blog post about it. Everyone knows about the major open source projects, such as the Linux kernel or Firefox, but there are plenty of examples of open source projects that impact you […]

Open Source Game Development Discussion Podcast

Posted by GBGames on February 27th, 2007

Thanks to LinuxGames.com, I learned about the latest podcast of Open Source On The Air. This podcast focuses on open source game developers from the Thousand Parsec and Wesnoth projects as well as Kruel Studios.
I find it interesting that the developers pretty much agreed that quality artwork was their main concern. I suppose when […]

Thousander Club Update: February 26th

Posted by GBGames on February 26th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 38.5 (current year) = 300.75 / 1000
Game Ideas: 616 (previous year) + 5 (current year) = 621 / 1000
30% of 1,000 hours!
I’ve spent more time finalizing what should go into v1.0 and what should wait for a later version. Still, I […]

How Sony Killed Its Brand

Posted by GBGames on February 24th, 2007

I found this video on YouTube called PS3 Song that puts a video together with the song “How to Kill a Brand” by Doc Adams. It is actually a good look at how Sony’s marketing hype machine (”4D Graphics”? WTF?) and uninteresting game lineup failed to dazzle gamers and prevent Microsoft and Nintendo from […]

The First Carnival of Video Game Bloggers

Posted by GBGames on February 19th, 2007

There are quite a few carnivals popping up these days, and the latest one is the Carnival of Video Game Bloggers.
And for the first edition of any carnival, there are many good articles. They covered a variety of topics from the humorous, the rantish, and the serious. Posts railed against the Virtual Console […]

Thousander Club Update: February 19th

Posted by GBGames on February 19th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 30.75 (current year) = 293 / 1000
Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000
I have been spending part of the week figuring out what I should call v1.0 of my Space Invaders clone. I want to finish […]

Don’t Blog Angry

Posted by GBGames on February 16th, 2007

Don’t Publish Blog Entries When You Are Really Angry documents the frustration Juuso recently had with software. It’s never a good situation to be in when your computer shuts down suddenly only to tell you that it seems to have misplaced your email.
I don’t know if it’s Microsoft’s fault or Mozilla’s fault (or my […]

The Carnival of Game Production Is Back!

Posted by GBGames on February 15th, 2007

Once again, Juuso has put together the Carnival of Game Production with a collection of quality articles.
Featured articles include:

Joonas Laakso’s Wannabe game producer’s confessions.
Jay Barnson’s Should I Become An Indie Game Developer?
Paul Eres’ Principles of Playtesting
Vedran Klanac’s How it was made? Fire Flower
Jochen De […]

Unanticipated Game Development Obstacle: The Weather

Posted by GBGames on February 14th, 2007

In the past couple of days, I have been putting in more hours than usual. If I could keep it up, I might actually hit 20 hours for the week. I already figured that I couldn’t, what with today being Valentine’s Day (or Singles Awareness Day, or Ferris Wheel Day, or IBM Founding […]

Thousander Club Update: February 12th

Posted by GBGames on February 12th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 25.75 (current year) = 288 / 1000
Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000
On Thursday, I found The Ultimate Space Invaders Shrine which provided a lot of useful information about how the original game was implemented. I […]