Becoming a Game Developer

Steve Pavlina recently wrote about becoming a millionaire by thinking like one. One of the things he mentions is the identity shift needed, which ties into the topic of his recent podcast on faster goal achievement.

When I first heard the podcast, I realized that I am not going to finish making games so . . . → Read More: Becoming a Game Developer

Second Life Client Source Code Released as Open Source

I found this bit of news on LinuxGames.com. Second Life, the virtual world created by the players, has had its client code open sourced. Linden Labs released the client code under the GPL.

I’m excited by this news because it means that progress on the GNU/Linux client might actually move forward, putting it on par . . . → Read More: Second Life Client Source Code Released as Open Source

Inconvenient Copy Protection or Inconvenient Copy Protection?

I just got the latest issue of PC Gamer, and I was reading the letters to the editor when I came across the complaint of Jon Ferrell. Jon wrote about the annoyance and pain involved in needing to have a CD in the drive for no other reason but copy protection. Besides being inconvenient to . . . → Read More: Inconvenient Copy Protection or Inconvenient Copy Protection?

Thousander Club Update: January 8th

For this week’s Thousander Club update:

Game Hours: 262.25 + 1 = 263.25 / 1000 Game Ideas: 616 + 0 = 616 / 1000

On Wednesday, I wrote down an entry in my todo list: Create 384 game ideas.

Months ago, I entered into crunch mode at my day job and neglected a number of . . . → Read More: Thousander Club Update: January 8th

The Carnival of Game Production

Juuso announced the creation of the Carnival of Game Production.

What is this Carnival of Game Production? Simply put: a monthly gathering of game developers and producers at a central location. The idea is similar to those other “Blog Carnivals” – but here we present quality articles dedicated to game production. Anyone wishing to participate . . . → Read More: The Carnival of Game Production

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