Thousander Club Update: January 22nd

For this week’s Thousander Club update:

Game Hours: 262.25 (previous year) + 7.75 (current year) = 270 / 1000 Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000

I am coming up on 300 total hours, but I am not pleased at the rate I am getting there. My routine . . . → Read More: Thousander Club Update: January 22nd

MythTV and Me

I finished writing an article about My MythTV Install Experience.

MythTV is an open source project to allow you to use your PC as a custom-made digital video recorder. It has even more functionality than anything the media companies would allow, and it is actively developed.

Unfortunately, it is also still maturing, which means . . . → Read More: MythTV and Me

AI Programming Competition Announced

Thousand Parsec announced an AI competition.

One major prize and one minor prize will be awarded in each of the two categories:

* “Battle Points” – The AI which gains the most “battle points” via beating other AI into a bloody pulp. * “Good Code” – The AI with the code judged . . . → Read More: AI Programming Competition Announced

First Ever Carnival of Game Production Has Started

Juuso at GameProducer.net has posted the first edition of the Carnival of Game Production. One of my posts is featured, and many of the other authors provided practical tips.

The featured articles:

How one man made an MMO: an interview with Gene Endrody Interview with Georgina Bensley, Creator of Cute Knight Automating Build . . . → Read More: First Ever Carnival of Game Production Has Started

Thousander Club Update: January 15th

For this week’s Thousander Club update:

Game Hours: 262.25 (previous year) + 4.5 (current year) = 266.75 / 1000 Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000

Another slow week of development. I spent the little time I did work on figuring out how to handle the explosion effects. I . . . → Read More: Thousander Club Update: January 15th

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