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Archive for January, 2007

Krabbity Interview

Posted by GBGames on January 31st, 2007

Turbo from #gamedevelopers informed me that Gaming Girls interviewed her.
She talked about what made her get into game development in the first place, her favorite games, and how Krabbitworld came to be.
The following is printed out and up in my home office:

Calisto: Any advice you can give anyone trying to get into […]

Miss Out on GDC Again?

Posted by GBGames on January 31st, 2007

Last year, I had to enjoy the Game Developers Conference remotely, reading the coverage of the event by other indie bloggers.
Yesterday was the last day that I could get a discount to register for the March event. Even discounted, the prices are a bit steep, and I really would have liked to […]

Thousander Club Update: January 29th

Posted by GBGames on January 29th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 13.25 (current year) = 275.5 / 1000
Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000
This past week I managed to add a few more features to my Space Invaders clone. One feature is an explosion effect that occurs […]

POTM for January: GnuCash

Posted by GBGames on January 22nd, 2007

This month’s Project of the Month is GnuCash, the personal and small-business financial-accounting software.
I use GnuCash to keep track of my finances. Even before I started my business, GnuCash helped me to organize my income, expenses, and bills. I have stopped using my checkbook’s registry just because it is easier to use GnuCash […]

Project of the Month

Posted by GBGames on January 22nd, 2007

Larry Garfield has announced the Open Source Project of the Month.
While there are some major, ubiquitous pieces of open source such as the Linux kernel, OpenOffice.org, Mozilla, and Apache, there is plenty of great pieces of open source out there that doesn’t get funding from companies such as Red Hat, IBM, or hardware […]

Thousander Club Update: January 22nd

Posted by GBGames on January 22nd, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 7.75 (current year) = 270 / 1000
Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000
I am coming up on 300 total hours, but I am not pleased at the rate I am getting there. My routine has been […]

MythTV and Me

Posted by GBGames on January 19th, 2007

I finished writing an article about My MythTV Install Experience.
MythTV is an open source project to allow you to use your PC as a custom-made digital video recorder. It has even more functionality than anything the media companies would allow, and it is actively developed.
Unfortunately, it is also still maturing, which means […]

AI Programming Competition Announced

Posted by GBGames on January 19th, 2007

Thousand Parsec announced an AI competition.
One major prize and one minor prize will be awarded in each of the two categories:
* “Battle Points” - The AI which gains the most “battle points” via beating other AI into a bloody pulp.
* “Good Code” - The […]

First Ever Carnival of Game Production Has Started

Posted by GBGames on January 15th, 2007

Juuso at GameProducer.net has posted the first edition of the Carnival of Game Production. One of my posts is featured, and many of the other authors provided practical tips.
The featured articles:

How one man made an MMO: an interview with Gene Endrody
Interview with Georgina Bensley, Creator of Cute Knight […]

Thousander Club Update: January 15th

Posted by GBGames on January 15th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 4.5 (current year) = 266.75 / 1000
Game Ideas: 616 (previous year) + 0 (current year) = 616 / 1000
Another slow week of development. I spent the little time I did work on figuring out how to handle the explosion effects. I studied a […]