For this week’s Thousander Club update:
Game Hours: 238.25 / 1000
Game Ideas: 507 / 1000
Target: 966
I managed to add the ability to shoot a weapon in my Space Invaders clone. As of now, if the bullet collides with the enemy sprite at the top of the screen, the enemy disappears.

Yes, that orange thing at the bottom is the player’s ship. Hey, it works.
I am giving myself permission to stop every so often and plan my next move. Getting this far was actually simple since I had a fairly good idea what I needed to do. My next moves are not as clear. I think I will work on abstracting the interface. Right now, I have code that looks like “If Space is pressed, then make the bullet move up”. Everything is hard-coded, and I think at the very least the aliens can be made into a more abstract entity. In fact, I should be able to take my one alien and give it some friends. Otherwise, it would be a very boring game.
Also, I am not happy with the speed. It runs very fast, and I think I can experiment some more with the delta code I am using.
I don’t want to try to abstract things too much. I have already been down the road of abstracting too much, which resulted in not getting anything concrete accomplished. I don’t want my code to be completely hard-coded, either. If I keep doing small changes, though, I should be able to mold the project the way I see fit.










Glad to see the game is coming along
What’s the speed issue?
Left by RohoMech on December 12th, 2006