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	<title>Comments on: The Best Random Number Generation Explanation Ever</title>
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	<link>http://gbgames.com/blog/2006/12/the-best-random-number-generation-explanation-ever/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: GBGames&#8217; Blog &#187; Blog Archive &#187; Interesting Results from Testing Random Number Generation Assertions</title>
		<link>http://gbgames.com/blog/2006/12/the-best-random-number-generation-explanation-ever/comment-page-1/#comment-30428</link>
		<dc:creator>GBGames&#8217; Blog &#187; Blog Archive &#187; Interesting Results from Testing Random Number Generation Assertions</dc:creator>
		<pubDate>Sat, 23 Dec 2006 20:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=537#comment-30428</guid>
		<description>[...] Search   Home&#160;&#160;&#124;&#160;&#160; About Me &#160;&#160;&#124;&#160;&#160; Playing Games 2006 &#160;&#160;&#124;&#160;&#160; Reading Books 2006 &#160;&#160;&#124;&#160;&#160;          &#171; The Best Random Number Generation Explanation Ever [...]</description>
		<content:encoded><![CDATA[<p>[...] Search   Home&nbsp;&nbsp;|&nbsp;&nbsp; About Me &nbsp;&nbsp;|&nbsp;&nbsp; Playing Games 2006 &nbsp;&nbsp;|&nbsp;&nbsp; Reading Books 2006 &nbsp;&nbsp;|&nbsp;&nbsp;          &laquo; The Best Random Number Generation Explanation Ever [...]</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2006/12/the-best-random-number-generation-explanation-ever/comment-page-1/#comment-30418</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Sat, 23 Dec 2006 16:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=537#comment-30418</guid>
		<description>Wow, you&#039;re right.  I just assumed that because the article was different that it was correct.  Now, granted, the explanation was presented on the page, but I do have to admit that I have a doubt that the method explained might truly be best.  

After analyzing it, though, I feel comfortable with the idea that it is best, but obviously a test would be best. I should write one today and post the results.  Thanks for the advice, Ken!</description>
		<content:encoded><![CDATA[<p>Wow, you&#8217;re right.  I just assumed that because the article was different that it was correct.  Now, granted, the explanation was presented on the page, but I do have to admit that I have a doubt that the method explained might truly be best.  </p>
<p>After analyzing it, though, I feel comfortable with the idea that it is best, but obviously a test would be best. I should write one today and post the results.  Thanks for the advice, Ken!</p>
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	<item>
		<title>By: Ken</title>
		<link>http://gbgames.com/blog/2006/12/the-best-random-number-generation-explanation-ever/comment-page-1/#comment-30396</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Sat, 23 Dec 2006 05:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=537#comment-30396</guid>
		<description>You should take everything you read with a grain of salt. I could post an article asserting that rand will always return odd numbers, but it doesn&#039;t make it so.

If you&#039;re going to change the way you do things, you should verify that the claims are correct.  It wouldn&#039;t take long to write a program to run through each of the approaches mentioned in the article.  Then if you find out the article is wrong (or the differences are insignificant) you can just keep doing things the way you were.  If your test do show that those methods a significantly better, then you can use it and when someone asks you why you do it that way you can say &quot;I know it works better, I tested it&quot; rather than &quot;some random web page said to do it that way&quot;.

Better yet, after you&#039;ve run your test, post your results and then you&#039;ll be passing along solid, verifiable knowledge.

IMHO, and all that. :)</description>
		<content:encoded><![CDATA[<p>You should take everything you read with a grain of salt. I could post an article asserting that rand will always return odd numbers, but it doesn&#8217;t make it so.</p>
<p>If you&#8217;re going to change the way you do things, you should verify that the claims are correct.  It wouldn&#8217;t take long to write a program to run through each of the approaches mentioned in the article.  Then if you find out the article is wrong (or the differences are insignificant) you can just keep doing things the way you were.  If your test do show that those methods a significantly better, then you can use it and when someone asks you why you do it that way you can say &#8220;I know it works better, I tested it&#8221; rather than &#8220;some random web page said to do it that way&#8221;.</p>
<p>Better yet, after you&#8217;ve run your test, post your results and then you&#8217;ll be passing along solid, verifiable knowledge.</p>
<p>IMHO, and all that. <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2006/12/the-best-random-number-generation-explanation-ever/comment-page-1/#comment-30377</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Fri, 22 Dec 2006 20:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=537#comment-30377</guid>
		<description>Why, it would be on irc.starchat.net!  

Except I can&#039;t seem to connect to it today. B-(</description>
		<content:encoded><![CDATA[<p>Why, it would be on irc.starchat.net!  </p>
<p>Except I can&#8217;t seem to connect to it today. B-(</p>
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		<title>By: Viridian</title>
		<link>http://gbgames.com/blog/2006/12/the-best-random-number-generation-explanation-ever/comment-page-1/#comment-30374</link>
		<dc:creator>Viridian</dc:creator>
		<pubDate>Fri, 22 Dec 2006 20:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=537#comment-30374</guid>
		<description>And on what server might this #gamedevelopers be?</description>
		<content:encoded><![CDATA[<p>And on what server might this #gamedevelopers be?</p>
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