By GBGames, on December 19th, 2006%
Speaking of XNA, Mono.Xna “is an open-source implementation of Microsoft XNA”.
It is still a baby project, but hopefully it will actually allow developers to create truly cross-platform games. The source to it is available in the Mono subversion repository. Mono, of course, is the open source, UNIX version of the .NET development platform.
. . . → Read More: XNA Being Ported to Mono
By GBGames, on December 19th, 2006% The other day I decided to look through some source code of other games, and I downloaded a breakout clone written using the XNA Framework. It provided the source code, and I figured that C# can’t be that different from Java or C++, so it shouldn’t be a problem. At one point I thought that . . . → Read More: XNA Framework API?
By GBGames, on December 19th, 2006% I woke up late, which pretty much set the tone for the rest of the day. I didn’t spend nearly as much time working on the Space Invaders clone as I would have liked. Still, it was progress.
I ran into two bugs, one for each small update I made. The first bug appeared when . . . → Read More: Space Invaders Clone Progress
By GBGames, on December 18th, 2006% For this week’s Thousander Club update:
Game Hours: 241.25 / 1000 Game Ideas: 616 / 1000
Target: 987
Only two more weeks!
So I found that I could still come up with 100 ideas, which was surprisingly difficult and easy, depending on the hour. I managed to get multiple aliens to move about, which involved . . . → Read More: Thousander Club Update: December 18th
By GBGames, on December 13th, 2006% Did it sneak up on you? It snuck up on me! Game Tunnel’s 2006 Game of the Year awards calendar is up, and two categories have already been published!
The awards have already been distributed for the Best Sports Game and the Best RPG of 2006, and I don’t think who won was a big . . . → Read More: Game Tunnel’s 2006 Game of the Year Awards
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