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Archive for December, 2006

Thousander Club Update: December 11th

Posted by GBGames on December 11th, 2006

For this week’s Thousander Club update:
Game Hours: 238.25 / 1000
Game Ideas: 507 / 1000
Target: 966
I managed to add the ability to shoot a weapon in my Space Invaders clone. As of now, if the bullet collides with the enemy sprite at the top of the screen, the enemy disappears.

Yes, that orange thing […]

Interesting Game Ideas: The Old Gym

Posted by GBGames on December 8th, 2006

Game Idea:
The Old Gym
Premise
Repair and improve your old high school’s gym on a limited budget.
Huh?
I honestly can’t remember where I thought this idea up, but my old high school recently merged with another one. I was probably thinking about the future, when I would be so wealthy that I could spare quite a bit […]

Shut Down Your Lemonade Stand

Posted by GBGames on December 6th, 2006

I came across an interesting quote a few weeks ago: “If you don’t like the world sending you lemons, shut down your lemonade stand!”
If you don’t like your situation, simply get out of it! You don’t like doing homework at the last minute? Do it earlier. You don’t like your abusive […]

Michigan Ordered to Pay Back Video Game Industry

Posted by GBGames on December 4th, 2006

A Michigan judge ordered the state to pay $182,349 to pay for legal fees the ESA incurred to challenge an unconstitutional law banning the sale or rental of violent video games to minors. Governments now owe or have paid over $1,500,000 in legal fees trying to pass unconstitutional laws, including the more than $500,000 […]

Thousander Club Update: December 4th

Posted by GBGames on December 4th, 2006

For this week’s Thousander Club update:
Game Hours: 235 / 1000
Game Ideas: 507 / 1000
Target: 945
I started working on my Space Invaders clone. I first created a mind map, trying to come up with as many ideas as I could regarding the project. I didn’t want to make a standard clone when I could […]

December Chicago Indie Game Developer Club Meeting

Posted by GBGames on December 3rd, 2006

If you are in the Chicagoland area or don’t mind taking a nice field trip, come hang out with the Chicago Indie Game Developer Club on Sunday, December 10th! Discuss game development and marketing, provide feedback to games in development, and otherwise be cool, awesome, and amazing. The first five people to arrive […]

Indie Game Dev Podcast: Interview with Thomas Warfield

Posted by GBGames on December 2nd, 2006

I know you’ve missed him as much as I have, but Action has finally returned, and he brought along an interview with Thomas Warfield, creator of Pretty Good Solitaire.
He talks about how he accidentally got into making shareware games, that there always seems to be people saying that it is tougher to make money today […]

Why Flash 9 for Linux Is Taking So Long

Posted by GBGames on December 1st, 2006

Paul Betlem, senior director of engineering for Adobe, explained why Flash 9 for Linux is taking so long.
GNU/Linux users didn’t even see Flash v8, which meant that while Windows and Mac OS X users were able to use and view newer content, GNU/Linux users had to deal with a wide range of […]