By GBGames, on December 25th, 2006%
For this week’s Thousander Club update:
Game Hours: 262.25 / 1000 Game Ideas: 616 / 1000
Target: 1008
Merry Christmas! Apparently I was off a bit in my calculations, as there is almost another week to go before the year’s end…hmm…
In any case, I managed to hit over 25% of my goal for the . . . → Read More: Thousander Club Update: December 25th
By GBGames, on December 23rd, 2006% Taking Ken’s advice from my previous post, I decided to write a small test program to verify that the RNG method touted as the best really was the best.
To recap, there are three methods: The first method involves using the modulus operator: int pickedNum = rand() % range; The better method involves some trickery . . . → Read More: Interesting Results from Testing Random Number Generation Assertions
By GBGames, on December 22nd, 2006% Thanks go to Uhfgood in #gamedevelopers for finding the article Using rand(). I thought I already knew about the problems with using rand(). This article was great at clarifying the actual problems people have with using rand() as well as faults with “good” solutions people use. It also documents a simpler way to use rand() . . . → Read More: The Best Random Number Generation Explanation Ever
By GBGames, on December 21st, 2006% I have been looking into Space Invaders and how it was like to play the original. I played Love Invaders, which has an amusing intro (1978 was all just a big misunderstanding), and Invasion 3D, which actually had some interesting game mechanics, such as exploding UFOs that also destroyed nearby aliens and aliens that drop . . . → Read More: Space Invaders and Politics
By GBGames, on December 21st, 2006% I’ve been reading through the source code of a number of games, and I’ve been picking up some good ideas.
Specifically, I had been struggling with the idea of retrofitting a menu system to a finished game. I hadn’t been focused on the task (as I need a finished game first), but I had a . . . → Read More: Space Invaders Clone Progress: Finding My Way
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