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Archive for November, 2006

I Voted

Posted by GBGames on November 7th, 2006

I woke up late today, so I couldn’t vote in the morning. I finally managed to do so.
And I voted third party.
That is, I voted for neither Blagojevich or Topinka.
I also voted against Don Harmon and Deborah L. Graham, even though the latter was running unopposed.
I wasn’t too familiar with the “stakes” […]

Thousander Club Update: November 6th

Posted by GBGames on November 6th, 2006

For this week’s Thousander Club update:
Game Hours: 216 / 1000
Game Ideas: 445 / 1000
Target: 861
I spent this past week researching autotools in order that I might use them in my projects. Basically, if I can use autotools in my game projects, I will have less of a problem when porting to various Unix-like systems, […]

Indie Game Dev Podcast: Interview with Squashy Software, part 2

Posted by GBGames on November 2nd, 2006

Speaking of podcasts, Action’s back with a brand new edition of the Indie Game Developer’s Podcast. We return you to the interview with Squashy Software, already in progress. Just like last time, this podcast is almost an hour of Anthony Flack goodness.
Anthony spoke about studying all kinds of games to improve his own, […]

On Games Podcast

Posted by GBGames on November 2nd, 2006

Recently I learned about a new podcast: On Games.
While the hosts, Charcoal and Makka, do discuss video games in general, they have an emphasis on indie games. They are definitely opinionated, but I find that it adds to the fun. They love responding to hate mail, for example, although they haven’t received any […]

Play the Newly Released Frozen Bubble 2

Posted by GBGames on November 1st, 2006

I learned that Frozen Bubble 2 has been released.
The graphics have changed, most notably to 3D, but I’m not sure yet if it is for the better. I think the most interesting feature is a new online multiplayer component.
If you have never played Frozen Bubble before, it is basically an open source Bust-a-Move […]

Dexterity.com Shuts Down, Articles Go Missing

Posted by GBGames on November 1st, 2006

Steve Pavlina announced that he has shut down Dexterity.com, his shareware game development business which he has run for about 12 years.
Unfortunately, he hasn’t transferred his articles on game development practices. Some of his articles have been updated and are in his articles section, but some, such as “Zero Defect Software Development” and “Shareware […]