By GBGames, on November 27th, 2006%
For this week’s Thousander Club update:
Game Hours: 227.75 / 1000 Game Ideas: 501 / 1000
Target: 924
I went out of town on Wednesday, and so I have only spent a few minutes here or there writing down some notes for the Space Invaders clone I will be working on. Well, that’s pretty much . . . → Read More: Thousander Club Update: November 27th
By GBGames, on November 24th, 2006% Many people call today Black Friday because it is the day that most companies make all of their revenues from Christmas shopping, putting them back in the black. Stores open with lines long enough to rival a next-gen console launch due to just 6 hours in which almost all products are incredibly discounted. I didn’t . . . → Read More: Happy Curmudgeon Day!
By GBGames, on November 23rd, 2006% While Thanksgiving is an American holiday, I figure that this post might appeal to a few of you international readers as well. What are you thankful for as an independent game developer?
I can name a few things:
Quick and easy access to information on the world wide web covering a range of topics from . . . → Read More: Indie Game Developers Thankful for…
By GBGames, on November 22nd, 2006% Recently the Free Software Foundation put forth a call for volunteers to help answer licensing questions about the GPL, LGPL, and Free Software licenses in general.
The Compliance Lab does do one job which is very public: we answer licensing questions from the free software community. When people want to learn how they can . . . → Read More: How Well Do You Know GNU?
By GBGames, on November 22nd, 2006% Some indie game developers will tell you about the importance of NOW, and I thought the following article might illustrate the idea even more.
Why You Should Stop Planning Now tells you that while planning is nice, you eventually have to DO something.
You can prepare, plan, and document everything you are going . . . → Read More: A Bad Decision is Worth More Than No Decision
|
|
|