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Archive for November, 2006

Automating Build and Test Systems

Posted by GBGames on November 22nd, 2006

Years ago, I read Automating the Build Process at Gamasutra, which documented an automated build process for the game Creatures 3. The advantages for implementing an automated build process include better reliability, reduced time, and reduced risk.
A few weeks ago, a new article has appeared called
Automated Build and Test Systems for Games, which outlines […]

Are Games Art Chat Log Available at Manifesto Games

Posted by GBGames on November 21st, 2006

Sometime back Gamasutra posted a news item regardinga discussion about games as art held at Manifesto Games.
Are games art? If not, why not? And if so, why? Is thinking of games as art useful or actually a hindrance for game developers? If games are art, what should our aspirations for the form be?
MIT’s […]

German School Shooting Blamed on Video Games

Posted by GBGames on November 21st, 2006

ZDNet featured a news story titled Violent games blamed for German school attack. A man stormed his school, wounded 27 people, and then committed suicide. Due to this fascination with war simulation and video games, government officials are now calling for a ban on “killer games”. GamePolitics.com has also covered this news […]

Want to be an Indie Game Developer?

Posted by GBGames on November 21st, 2006

Yesterday at 4PM GMT, a number of people were asked to write on the topic of the independent game industry. If you read many game development blogs, you would have noticed that a number of them had the same title: “So you want to be an Indie Developer?”
Among the writers were Dan Marshall of […]

Thousander Club Update: November 20th

Posted by GBGames on November 20th, 2006

For this week’s Thousander Club update:
Game Hours: 227.25 / 1000
Game Ideas: 500 / 1000
Target: 903
A little less than 100 hours left for the year!
I spent another week researching Autotools, and I managed to get two text-based applications building with it. One was a basic “Hello, World!” application, and another was a text-based board game […]

I Played with a Wii

Posted by GBGames on November 17th, 2006

While out buying some much needed replacement gym shoes (I haven’t rotated them every 100,000 steps like I should have), I decided to stop into a Game Stop and try out the Wii on display. I had heard that they require a credit card, but it turns out that they only needed a state […]

Games 4 Girls Competition Registration Is Open

Posted by GBGames on November 16th, 2006

In an effort to attract more females to computer science, a male-dominated field, the Games 4 Girls competition asks college women to create computer games designed to be fun for middle or high school age women.
In previous competitions, Game Maker was required, but this year other tools and platforms can be used. […]

Thousander Club Update: November 13th

Posted by GBGames on November 13th, 2006

For this week’s Thousander Club update:
Game Hours: 218.25 / 1000
Game Ideas: 445 / 1000
Target: 882
I have printed out the manual for Autoconf, which is the tool used to create configuration scripts for a wide-variety of Unix-like systems. Together with Automake, it will allow me to make packages that users will simply need to configure […]

Better Flash Support for Mozilla, GNU/Linux?

Posted by GBGames on November 9th, 2006

I never thought I would be posting anything from Happy News, but then I saw the article entitled Adobe Gives Mozilla Some Computer Code. Basically, Adobe shared some code with the Mozilla Project related to ActionScript, which is what the Flash player uses.
Mozilla created a new project called Tamarin to “implement a […]

IGDA Created a SIG for Tool Development

Posted by GBGames on November 8th, 2006

According to a GameDev.net news report, the IGDA has created its own special interest group on tool development.
Tool Box is the SIG’s blog, and even though there are only a few posts, there is one link to an article at Gamasutra called Swiss Army Chainsaw: A Common Sense Approach to Tool Development that was posted […]