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Archive for November 22nd, 2006

How Well Do You Know GNU?

Posted by GBGames on November 22nd, 2006

Recently the Free Software Foundation put forth a call for volunteers to help answer licensing questions about the GPL, LGPL, and Free Software licenses in general.

The Compliance Lab does do one job which is very public: we answer licensing questions from the free software community. When people want to learn how they can mix code […]

A Bad Decision is Worth More Than No Decision

Posted by GBGames on November 22nd, 2006

Some indie game developers will tell you about the importance of NOW, and I thought the following article might illustrate the idea even more.
Why You Should Stop Planning Now tells you that while planning is nice, you eventually have to DO something.
You can prepare, plan, and document everything you are going to […]

Automating Build and Test Systems

Posted by GBGames on November 22nd, 2006

Years ago, I read Automating the Build Process at Gamasutra, which documented an automated build process for the game Creatures 3. The advantages for implementing an automated build process include better reliability, reduced time, and reduced risk.
A few weeks ago, a new article has appeared called
Automated Build and Test Systems for Games, which outlines […]