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Archive for November, 2006

Setting the Right Kind of Goals

Posted by GBGames on November 30th, 2006

How to Set Goals You Will Actually Achieve is an article about setting goals, but it dismisses the idea of SMART goals.
It addresses time differently from the way most people think of it. I think that even if you don’t agree with the idea that only the present moment exists, it is […]

Top 10 Geek Business Myths

Posted by GBGames on November 30th, 2006

Last month, Ron Garrett of Rondam Ramblings posted an interesting article called Top Ten Geek Business Myths.
Many new entrepreneurs fail because they focus on the wrong things. Filing for patents to protect an idea and getting millions in startup capital won’t help you one bit if you forget to focus on getting sales, and […]

According to Game Politics, Governor Blagojevich’s administration has not paid the ESA’s legal fees in the court fight over “Safe Games Illinois”, the law that the governor managed to pass last year before it was ruled unconstitutional. Since the payment of over half a million dollars has not been made, the ESA is now […]

Wiki for Casual Game Marketing and Business

Posted by GBGames on November 29th, 2006

I learned at the Indie Gamer forums that a new section has been added to the Game Programming Wiki: Independent and Casual Games Articles.
Currently there are two articles available: How to Make Your Game Portal Ready and Casual Game Portal. There are also a number of article ideas listed, so feel free to add […]

16 Rules Poster Available from GoDaddy’s Bob Parsons

Posted by GBGames on November 27th, 2006

Bob Parsons has a famous set of 16 Rules. Many CEOs and leaders have a few principles or rules to live by, but Bob Parsons has made his rules into a poster.
I generally like to print out various sayings or lists and hang them around my office, whether at my day job or at […]

Thousander Club Update: November 27th

Posted by GBGames on November 27th, 2006

For this week’s Thousander Club update:
Game Hours: 227.75 / 1000
Game Ideas: 501 / 1000
Target: 924
I went out of town on Wednesday, and so I have only spent a few minutes here or there writing down some notes for the Space Invaders clone I will be working on. Well, that’s pretty much it.
Oh, […]

Happy Curmudgeon Day!

Posted by GBGames on November 24th, 2006

Many people call today Black Friday because it is the day that most companies make all of their revenues from Christmas shopping, putting them back in the black. Stores open with lines long enough to rival a next-gen console launch due to just 6 hours in which almost all products are incredibly discounted. […]

Indie Game Developers Thankful for…

Posted by GBGames on November 23rd, 2006

While Thanksgiving is an American holiday, I figure that this post might appeal to a few of you international readers as well. What are you thankful for as an independent game developer?
I can name a few things:

Quick and easy access to information on the world wide web covering a range of topics from […]

How Well Do You Know GNU?

Posted by GBGames on November 22nd, 2006

Recently the Free Software Foundation put forth a call for volunteers to help answer licensing questions about the GPL, LGPL, and Free Software licenses in general.

The Compliance Lab does do one job which is very public: we answer licensing questions from the free software community. When people want to learn how they can mix code […]

A Bad Decision is Worth More Than No Decision

Posted by GBGames on November 22nd, 2006

Some indie game developers will tell you about the importance of NOW, and I thought the following article might illustrate the idea even more.
Why You Should Stop Planning Now tells you that while planning is nice, you eventually have to DO something.
You can prepare, plan, and document everything you are going to […]