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	<title>Comments on: Programming on Gnu/Linux: We Need Better Tools</title>
	<atom:link href="http://gbgames.com/blog/2006/10/programming-on-gnulinux-we-need-better-tools/feed/" rel="self" type="application/rss+xml" />
	<link>http://gbgames.com/blog/2006/10/programming-on-gnulinux-we-need-better-tools/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: RohoMech</title>
		<link>http://gbgames.com/blog/2006/10/programming-on-gnulinux-we-need-better-tools/comment-page-1/#comment-28391</link>
		<dc:creator>RohoMech</dc:creator>
		<pubDate>Sun, 08 Oct 2006 08:11:56 +0000</pubDate>
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		<description>I donno what the deal with debugging STL is, but even visual studio can sometimes throw a wobbly about it.  For a while I was using the great STLPort library (much faster and nicer than normal stl), but its containers did not debug well in VS as all.  Now, in 2005, it seems that MS has taken a step backwards, as their own STL doesn&#039;t always debug correctly (and sometimes crashes the program :-( ).

This is all in stark contrast to debugging something like C# or VB .Net code...but that&#039;s kinda worthless since it requires people to have the runtimes installed.

So, this for me isn&#039;t a great reason to hop to python or ruby, but it sure makes those languages look a lot nicer.</description>
		<content:encoded><![CDATA[<p>I donno what the deal with debugging STL is, but even visual studio can sometimes throw a wobbly about it.  For a while I was using the great STLPort library (much faster and nicer than normal stl), but its containers did not debug well in VS as all.  Now, in 2005, it seems that MS has taken a step backwards, as their own STL doesn&#8217;t always debug correctly (and sometimes crashes the program <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  ).</p>
<p>This is all in stark contrast to debugging something like C# or VB .Net code&#8230;but that&#8217;s kinda worthless since it requires people to have the runtimes installed.</p>
<p>So, this for me isn&#8217;t a great reason to hop to python or ruby, but it sure makes those languages look a lot nicer.</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2006/10/programming-on-gnulinux-we-need-better-tools/comment-page-1/#comment-28374</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Sat, 07 Oct 2006 00:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=477#comment-28374</guid>
		<description>I suppose, but that would require using Windows as my main development OS, which would be inconvenient, or getting VC++ Express working in Wine, which is something I&#039;d prefer not to do.

The nice thing about my setup right now is that it is my main OS, the one that I use as my desktop.   It&#039;s a one-stop shop for everything.  Using Windows for development would basically mean that I need to switch between systems more often than I would like.  It also means using Windows, which bothers me enough for the little I use it at my day job.  B-)

I suppose if I start getting into languages like Python I won&#039;t have the problems described above.</description>
		<content:encoded><![CDATA[<p>I suppose, but that would require using Windows as my main development OS, which would be inconvenient, or getting VC++ Express working in Wine, which is something I&#8217;d prefer not to do.</p>
<p>The nice thing about my setup right now is that it is my main OS, the one that I use as my desktop.   It&#8217;s a one-stop shop for everything.  Using Windows for development would basically mean that I need to switch between systems more often than I would like.  It also means using Windows, which bothers me enough for the little I use it at my day job.  B-)</p>
<p>I suppose if I start getting into languages like Python I won&#8217;t have the problems described above.</p>
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		<title>By: Ken</title>
		<link>http://gbgames.com/blog/2006/10/programming-on-gnulinux-we-need-better-tools/comment-page-1/#comment-28373</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 06 Oct 2006 23:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=477#comment-28373</guid>
		<description>You could always come over to the dark side and use Visual C++ Express. :)  Your stuff is cross-platform anyway, right?</description>
		<content:encoded><![CDATA[<p>You could always come over to the dark side and use Visual C++ Express. <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Your stuff is cross-platform anyway, right?</p>
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