By GBGames, on October 20th, 2006%
Tomorrow I will be hanging out with other members of the Association of Shareware Professionals at the 2006 Grand Rapids Schmooze. As last minute as it is, if you can be in the area this weekend, you can join the people already attending, including a few game developers such as Thomas Warfield, Gregg Seelhoff, . . . → Read More: 2006 Grand Rapids Schmooze
By GBGames, on October 17th, 2006% One thing I discovered when trying to run my Pong clone is that I had to change to the same directory as the binary in order to run it. I should be able to just type “sdl-pong” from the command line and have it run without caring which directory is my current working directory. Now, . . . → Read More: Relative Path to Game Directory on Gnu/Linux
By GBGames, on October 16th, 2006% For this week’s Thousander Club update:
Game Hours: 204.75 / 1000 Game Ideas: 435 / 1000
Target: 798
I managed to add a few more ideas to my list, but I spent the week either working long hours at my day job or catching up on other responsibilities. I did not get too much time . . . → Read More: Thousander Club Update: October 16th
By GBGames, on October 13th, 2006% 50 Books For Everyone In the Game Industry is a compilation by Ernest Adams.
Because I’m a game developer, I naturally gravitate towards books on development; but clearly 3DS Max tutorials and books on Java aren’t appropriate. At the same time, there are relatively few books on the shelves that teach how to create . . . → Read More: 50 Books for Game Developers
By GBGames, on October 11th, 2006% I learned that linuX-gamers.org has formed a non-profit organization in Germany, which is where it is located. I’ve found linuX-gamers to be a great source of news about games on the Gnu/Linux platform.
Major parts of our work will involve the support of communication, free exchange of knowledge and the linuX-gamers.net community through the . . . → Read More: Non-Profit for Linux-based Games
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