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Archive for October, 2006

Google Code Search

Posted by GBGames on October 10th, 2006

A few months ago, I posted about searching for code. I just learned that Google made an announcement last week about Google Code Search.
I tried it out, but I didn’t find too much more than other code search engines. I was expecting something more, especially in the advanced search section. You can […]

Thousander Club Update: October 9th

Posted by GBGames on October 9th, 2006

For this week’s Thousander Club update:
Game Hours: 203.75 / 1000
Game Ideas: 432 / 1000
Target: 777
I hit 200 hours as of Wednesday morning, which puts me at over 20% of the way towards 1,000 hours!
In the article But Can You Make Pong?, it listed a set of components and features to make a Pong clone. […]

Programming on Gnu/Linux: We Need Better Tools

Posted by GBGames on October 6th, 2006

I’m relatively new to programming on Gnu/Linux, so forgive me if I seem impertinent, but what the heck is up with some of the tools available? Specifically, I’m talking about GDB and the lack of C++/STL support.
You know what would be nice? If I could look into the contents of a […]

Indie Game Dev Podcast: Interview with Squashy Software

Posted by GBGames on October 4th, 2006

“YOOOOOOOOOU are listening to the Indie Game Development Podcast Show…” I don’t know why, but I really like that intro.
Anyway, Action posted a new podcast, this time featuring an interview with Anthony Flack of Squashy Software. Anthony is well known as the creator of Platypus and the upcoming Cletus Clay, each utilizing the latest […]

Thousander Club Update: October 2nd

Posted by GBGames on October 2nd, 2006

For this week’s Thousander Club update:
Game Hours: 197.25 / 1000
Game Ideas: 432 / 1000
Target: 756
On Saturday, I managed to get the basic game of Pong finished. It has two players, a ball, and two walls. The ball will bounce off of the walls and paddles, and it resets to the middle again […]