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Archive for October, 2006

Happy Indie Halloween!

Posted by GBGames on October 31st, 2006

This year I am dressing up as myself from two years ago. Scary!
Every year I tell myself that I am going to plan my costume months in advance, and every year I am almost always trying to scrounge together a costume at the last minute. I just never make it a […]

Thousander Club Update: October 30th

Posted by GBGames on October 30th, 2006

For this week’s Thousander Club update:
Game Hours: 211.75 / 1000
Game Ideas: 445 / 1000
Target: 840
I spent a few hours looking into various ways to implement frame-rate independent movement for my Pong clone. Yes, I am still dedicating time to it. I had discussed the topic with William Willing as well as Troy Hepfner […]

Shooting Baskets

Posted by GBGames on October 25th, 2006

Yesterday, I went to the gym to play some basketball. Basically, I needed to get away from a computer monitor and get physically active. Running around and shooting a basketball was an easy and fun way to spend 15 minutes.
I started using the gym at my day job a few months ago. […]

Updating the Business Plan

Posted by GBGames on October 24th, 2006

I first wrote a business plan last year. I used Steve Pavlina’s article To Plan or Not to Plan as a starting point. While I did not have a lot of details, I thought it would help me to focus my energy on the tasks that would help me reach my business goals. […]

Thousander Club Update: October 23rd

Posted by GBGames on October 23rd, 2006

For this week’s Thousander Club update:
Game Hours: 204.75 / 1000
Game Ideas: 445 / 1000
Target: 819
While the numbers don’t look too productive, I did manage to tackle a number of other responsibilities. I was reviewing a game as well as catching up on my finances.
Also, now that I am back from the Schmooze, […]

2006 Grand Rapids Schmooze

Posted by GBGames on October 20th, 2006

Tomorrow I will be hanging out with other members of the Association of Shareware Professionals at the 2006 Grand Rapids Schmooze. As last minute as it is, if you can be in the area this weekend, you can join the people already attending, including a few game developers such as Thomas Warfield, Gregg Seelhoff, […]

Relative Path to Game Directory on Gnu/Linux

Posted by GBGames on October 17th, 2006

One thing I discovered when trying to run my Pong clone is that I had to change to the same directory as the binary in order to run it. I should be able to just type “sdl-pong” from the command line and have it run without caring which directory is my current working directory. […]

Thousander Club Update: October 16th

Posted by GBGames on October 16th, 2006

For this week’s Thousander Club update:
Game Hours: 204.75 / 1000
Game Ideas: 435 / 1000
Target: 798
I managed to add a few more ideas to my list, but I spent the week either working long hours at my day job or catching up on other responsibilities. I did not get too much time to work […]

50 Books for Game Developers

Posted by GBGames on October 13th, 2006

50 Books For Everyone In the Game Industry is a compilation by Ernest Adams.
Because I’m a game developer, I naturally gravitate towards books on development; but clearly 3DS Max tutorials and books on Java aren’t appropriate. At the same time, there are relatively few books on the shelves that teach how to create […]

Non-Profit for Linux-based Games

Posted by GBGames on October 11th, 2006

I learned that linuX-gamers.org has formed a non-profit organization in Germany, which is where it is located. I’ve found linuX-gamers to be a great source of news about games on the Gnu/Linux platform.
Major parts of our work will involve the support of communication, free exchange of knowledge and the linuX-gamers.net community […]