By GBGames, on September 11th, 2006%
For this week’s Thousander Club update:
Game Hours: 188.25 / 1000 Game Ideas: 432 / 1000
Target: 693
The deadline for IGF 2007 has come and gone. It’s September, and I am not even close to selling a game of mine on my website. Well, I’ve been meaning to update my business plan for some . . . → Read More: Thousander Club Update: September 11th
By GBGames, on September 5th, 2006% Cliffski has posted a Kudos game design post-mortem.
Witness the powers of Johnny Depp and Mel Gibson as they help to develop the concept and UI for one of the most anticipated indie games of the year! Cliffski noted that GUI design is especially tough when you are creating something that is different from . . . → Read More: Kudos Game Design Post-mortem
By GBGames, on September 4th, 2006% Action has published another indie interview. Josiah Pisciotta is co-founder of Chronic Logic, creators of innovative games such as Gish, Bridge Construction Set, and Triptych.
Josiah talked about how he got started in game development, how he handled the business of running Chronic Logic, and how he and co-founder Alex Austin developed various game . . . → Read More: Indie Game Dev Podcast: Interview with Chronic Logic Co-Founder Josiah Pisciotta
By GBGames, on September 4th, 2006% For this week’s Thousander Club update:
Game Hours: 185.25 / 1000 Game Ideas: 432 / 1000
Target: 672
There are 5 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
I dedicated this past weekend to game development, and while I didn’t get too much done or spend . . . → Read More: Thousander Club Update: September 4th
By GBGames, on September 1st, 2006% When I try to squeeze game development into the rest of my life, it feels like everything encroaches on it; however, when I make game dev a big priority, I notice that other aspects of my life start to falter.
I have a regular day job, and I try to work on my own . . . → Read More: Achieving a Life Balance
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