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Archive for September, 2006

LAN PAR-TAY!

Posted by GBGames on September 30th, 2006

I am writing this post from DeLan, the largest and longest LAN party open for students only (although I distinctly remember being at some more intimate parties that lasted two days). It started on Saturday at 3PM and goes until 9AM Sunday. There were a number of firsts for me.
One, this […]

Can You Make Pong?

Posted by GBGames on September 26th, 2006

Since I’ve decided to start with the basics and create a simple Pong clone, I figured I would do some research. I found quite a few tutorials and other articles, but the following is one I wish I would have found months ago: But Can You Make Pong?
Well, there it is. The […]

Thousander Club Update: September 25th

Posted by GBGames on September 25th, 2006

For this week’s Thousander Club update:
Game Hours: 189 / 1000
Game Ideas: 432 / 1000
Target: 735
While I didn’t work very much, I did start a new project. I am calling it SDL Pong, although it will make use of Kyra. I am going to make a very simple, very specific Pong clone. I […]

Thousander Club Update: September 18th

Posted by GBGames on September 18th, 2006

For this week’s Thousander Club update:
Game Hours: 188.25 / 1000
Game Ideas: 432 / 1000
Target: 714
Ahem…those numbers above haven’t changed in a week, and I think it is the first time it has happened since I started tracking my progress in the Thousander Club.
On the other hand, I did spend a good portion […]

PSP Security Vulnerability?

Posted by GBGames on September 13th, 2006

These days I am generally trying to catch up with all of the weekly reviews I haven’t been doing, but I received a bit of news in my inbox that caught my eye: Game Console Vulnerability Identified.
Apparently it isn’t completely new news as the PSP has had security vulnerabilities before, but wow! How long […]

Thousander Club Update: September 11th

Posted by GBGames on September 11th, 2006

For this week’s Thousander Club update:
Game Hours: 188.25 / 1000
Game Ideas: 432 / 1000
Target: 693
The deadline for IGF 2007 has come and gone. It’s September, and I am not even close to selling a game of mine on my website. Well, I’ve been meaning to update my business plan for some […]

Kudos Game Design Post-mortem

Posted by GBGames on September 5th, 2006

Cliffski has posted a Kudos game design post-mortem.
Witness the powers of Johnny Depp and Mel Gibson as they help to develop the concept and UI for one of the most anticipated indie games of the year! Cliffski noted that GUI design is especially tough when you are creating something that is different […]

Action has published another indie interview. Josiah Pisciotta is co-founder of Chronic Logic, creators of innovative games such as Gish, Bridge Construction Set, and Triptych.
Josiah talked about how he got started in game development, how he handled the business of running Chronic Logic, and how he and co-founder Alex Austin developed various game […]

Thousander Club Update: September 4th

Posted by GBGames on September 4th, 2006

For this week’s Thousander Club update:
Game Hours: 185.25 / 1000
Game Ideas: 432 / 1000
Target: 672
There are 5 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
I dedicated this past weekend to game development, and while I didn’t get too much done or spend as much time […]

Achieving a Life Balance

Posted by GBGames on September 1st, 2006

When I try to squeeze game development into the rest of my life, it feels like everything encroaches on it; however, when I make game dev a big priority, I notice that other aspects of my life start to falter.
I have a regular day job, and I try to work on my own […]