By GBGames, on August 14th, 2006%
For this week’s Thousander Club update:
Game Hours: 166.5 / 1000 Game Ideas: 432 / 1000
Target: 609
There are 26 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
This past week was another one spent mostly at my day job, and so all of my development . . . → Read More: Thousander Club Update: August 14th
By GBGames, on August 10th, 2006% As I develop Oracle’s Eye Prime using component-based methods, I have found myself thinking about how to implement features in a general way. For example, if I am trying to make Pong, I shouldn’t hardcode the Ball and Paddle and Walls. Instead, I should have a more general way to detect collisions. After all, even . . . → Read More: Physics, Collision Detection, and Porting Code
By GBGames, on August 9th, 2006% Thanks to Pag on Games, I found this interesting wiki article called Where the Money Goes.
The article summarizes where the money comes from and goes to for a successful next-gen game. The assumptions are that the game will cost $20 million to develop, and if so, selling only 100,000 units will result in losing . . . → Read More: Where the Money Goes
By GBGames, on August 8th, 2006% If I happen to turn on the television early in the morning, I will see an infomercial for Total Gym. Chuck Norris and Christie Brinkley endorse it, as well as Wesley Snipes. It sounds like a great compact setup, and with space in my apartment, I would need to be able to put it away . . . → Read More: What Service? Perception Matters
By GBGames, on August 7th, 2006% For this week’s Thousander Club update:
Game Hours: 161 / 1000 Game Ideas: 432 / 1000
Target: 588
There are 33 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
There is a deadline for a project at my day job, and so I haven’t had as much . . . → Read More: Thousander Club Update: August 7th
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