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Archive for August 10th, 2006

Physics, Collision Detection, and Porting Code

Posted by GBGames on August 10th, 2006

As I develop Oracle’s Eye Prime using component-based methods, I have found myself thinking about how to implement features in a general way. For example, if I am trying to make Pong, I shouldn’t hardcode the Ball and Paddle and Walls. Instead, I should have a more general way to detect collisions. […]