Search

Archive for August, 2006

First Issue of Game Tunnel Magazine Is Out

Posted by GBGames on August 31st, 2006

Russell Carroll, the mastermind behind Game Tunnel, the popular indie game review site, has announced the premier issue of the quarterly Game Tunnel Magazine.
It features news, previews, reviews, interviews, and in-depth articles. It is also a good summary of some of the major happenings on the Game Tunnel website. My name […]

Thousander Club Update: August 28th

Posted by GBGames on August 28th, 2006

For this week’s Thousander Club update:
Game Hours: 176 / 1000
Game Ideas: 432 / 1000
Target: 651
There are 12 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007

Friday Already?

Posted by GBGames on August 25th, 2006

It’s interesting that when you don’t like going to a job or to school, the weekend can take forever to get here, but when you want to try to do something or otherwise like what you are doing, Friday was yesterday and today.
Just like that, a week has gone by, and I don’t remember what […]

Facing Reality

Posted by GBGames on August 23rd, 2006

As I said in my weekly Thousander Club update, I was worried about making a game for IGF 2007.
Last year, I posted about my decision to enter the competition. Rereading the post, I found I became angry at myself. In October, I said “I’ll obviously need to have a game […]

Thousander Club Update: August 21st

Posted by GBGames on August 21st, 2006

For this week’s Thousander Club update:
Game Hours: 171.5 / 1000
Game Ideas: 432 / 1000
Target: 630
There are 19 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
I don’t have much to say in this update except that I went to Iowa this weekend and overtime at my day […]

Thousander Club Update: August 14th

Posted by GBGames on August 14th, 2006

For this week’s Thousander Club update:
Game Hours: 166.5 / 1000
Game Ideas: 432 / 1000
Target: 609
There are 26 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
This past week was another one spent mostly at my day job, and so all of my development happened on Saturday and […]

Physics, Collision Detection, and Porting Code

Posted by GBGames on August 10th, 2006

As I develop Oracle’s Eye Prime using component-based methods, I have found myself thinking about how to implement features in a general way. For example, if I am trying to make Pong, I shouldn’t hardcode the Ball and Paddle and Walls. Instead, I should have a more general way to detect collisions. […]

Where the Money Goes

Posted by GBGames on August 9th, 2006

Thanks to Pag on Games, I found this interesting wiki article called Where the Money Goes.
The article summarizes where the money comes from and goes to for a successful next-gen game. The assumptions are that the game will cost $20 million to develop, and if so, selling only 100,000 units will result in losing […]

What Service? Perception Matters

Posted by GBGames on August 8th, 2006

If I happen to turn on the television early in the morning, I will see an infomercial for Total Gym. Chuck Norris and Christie Brinkley endorse it, as well as Wesley Snipes. It sounds like a great compact setup, and with space in my apartment, I would need to be able to put […]

Thousander Club Update: August 7th

Posted by GBGames on August 7th, 2006

For this week’s Thousander Club update:
Game Hours: 161 / 1000
Game Ideas: 432 / 1000
Target: 588
There are 33 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
There is a deadline for a project at my day job, and so I haven’t had as much time to work on […]