2006 Casual Games White Paper

As per The Ludologist, the 2006 Casual Games White Paper is out, although as of this writing you won’t find it on the reports page for some reason. You can find a copy of it on the IGDA Wiki as well as in PDF form at the Casual Games SIG.

Apparently the wiki . . . → Read More: 2006 Casual Games White Paper

No Twinkie For You!

I didn’t know if he was still writing them, but Ernest Adams has just published The Designer’s Notebook: ‘Bad Game Designer, No Twinkie!’ VII. The series has always been enjoyable and informative.

In this installment, he focuses quite a bit on interface issues. I haven’t played a lot of the example games listed, but I . . . → Read More: No Twinkie For You!

Business Sense: Games and Photography

At Joe Indie, Business is Business compares newbie game developers with newbie photographers, something I would not have thought to compare.

Newbie Game Developer: How many games do I need before I can start making money from them? Newbie Photographer: How many images do I need before I can start making money from them?

. . . → Read More: Business Sense: Games and Photography

Converting Table Top Games to Video Games

Table Top versus Video Games: Part 1 – The Dice kicks off a three-part series on converting a table-top game to a video game. To make a successful conversion takes a bit of dedication and hard work. This series provides some idea of what it would take.

The other two parts: Table Top versus Video . . . → Read More: Converting Table Top Games to Video Games

Thousander Club Update: July 10th

For this week’s Thousander Club update:

Game Hours: 126 / 1000 Game Ideas: 432 / 1000

Target: 504

There are 61 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007

I took most of Saturday to work on Oracle’s Eye Prime. I really like having entire days of . . . → Read More: Thousander Club Update: July 10th

Follow GBGames on Google Plus and Facebook!

Association of Software Professionals

Twitter: GBGames