By GBGames, on July 14th, 2006%
As per The Ludologist, the 2006 Casual Games White Paper is out, although as of this writing you won’t find it on the reports page for some reason. You can find a copy of it on the IGDA Wiki as well as in PDF form at the Casual Games SIG.
Apparently the wiki . . . → Read More: 2006 Casual Games White Paper
By GBGames, on July 13th, 2006% I didn’t know if he was still writing them, but Ernest Adams has just published The Designer’s Notebook: ‘Bad Game Designer, No Twinkie!’ VII. The series has always been enjoyable and informative.
In this installment, he focuses quite a bit on interface issues. I haven’t played a lot of the example games listed, but I . . . → Read More: No Twinkie For You!
By GBGames, on July 12th, 2006% At Joe Indie, Business is Business compares newbie game developers with newbie photographers, something I would not have thought to compare.
Newbie Game Developer: How many games do I need before I can start making money from them? Newbie Photographer: How many images do I need before I can start making money from them?
. . . → Read More: Business Sense: Games and Photography
By GBGames, on July 11th, 2006% Table Top versus Video Games: Part 1 – The Dice kicks off a three-part series on converting a table-top game to a video game. To make a successful conversion takes a bit of dedication and hard work. This series provides some idea of what it would take.
The other two parts: Table Top versus Video . . . → Read More: Converting Table Top Games to Video Games
By GBGames, on July 10th, 2006% For this week’s Thousander Club update:
Game Hours: 126 / 1000 Game Ideas: 432 / 1000
Target: 504
There are 61 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
I took most of Saturday to work on Oracle’s Eye Prime. I really like having entire days of . . . → Read More: Thousander Club Update: July 10th
|
Follow GBGames on Google Plus and Facebook!
|
|