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Archive for July, 2006

2006 Casual Games White Paper

Posted by GBGames on July 14th, 2006

As per The Ludologist, the 2006 Casual Games White Paper is out, although as of this writing you won’t find it on the reports page for some reason. You can find a copy of it on the IGDA Wiki as well as in PDF form at the Casual Games SIG.
Apparently the wiki […]

No Twinkie For You!

Posted by GBGames on July 13th, 2006

I didn’t know if he was still writing them, but Ernest Adams has just published The Designer’s Notebook: ‘Bad Game Designer, No Twinkie!’ VII. The series has always been enjoyable and informative.
In this installment, he focuses quite a bit on interface issues. I haven’t played a lot of the example games listed, but […]

Business Sense: Games and Photography

Posted by GBGames on July 12th, 2006

At Joe Indie, Business is Business compares newbie game developers with newbie photographers, something I would not have thought to compare.
Newbie Game Developer: How many games do I need before I can start making money from them?
Newbie Photographer: How many images do I need before I can start making money from them?
Joe Indie’s […]

Converting Table Top Games to Video Games

Posted by GBGames on July 11th, 2006

Table Top versus Video Games: Part 1 - The Dice kicks off a three-part series on converting a table-top game to a video game. To make a successful conversion takes a bit of dedication and hard work. This series provides some idea of what it would take.
The other two parts:
Table Top versus […]

Thousander Club Update: July 10th

Posted by GBGames on July 10th, 2006

For this week’s Thousander Club update:
Game Hours: 126 / 1000
Game Ideas: 432 / 1000
Target: 504
There are 61 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
I took most of Saturday to work on Oracle’s Eye Prime. I really like having entire days of development since I […]

Lawyer Analyzes the EULA

Posted by GBGames on July 8th, 2006

A Lawyer’s View of EULAs sheds some light on the world of law and lawyers. I have also felt that Legalese isn’t that hard of a language to read, but then found myself drowning in possibile interpretations of the smallest words. A comma in the wrong place can change the entire meaning […]

Indie Game Dev Podcast: Interview with Positech Games

Posted by GBGames on July 7th, 2006

Action has released another podcast, this time interviewing Cliff Harris of Positech Games, creator of Democracy and the upcoming Kudos.
It’s nice to get a voice to go with the posts on IndieGamer forums, and the interview is pretty eye-opening. If I can boil it down to anything, it is “Finish your game projects […]

Copyright Extension Debate: Urban Legends

Posted by GBGames on July 7th, 2006

Jerry Brito’s Not an Urban Legend exposes the holes in the arguments for a need for extended copyright.
The arguments made to extend copyright vary slightly, but you’ll almost always hear that without the protections of copyright, people wouldn’t have the commercial incentive to create. It’s convenient for the people making such an […]

More Effective Landing Pages

Posted by GBGames on July 6th, 2006

The article How to Get 35.8% More Downloads From Your Landing Page (& More Test Results from Monster) should be helpful to those people looking to increase visibility for their business and their products. It gives some tips on getting the prospective customer to feel a bit more at ease when interacting with […]

Thousander Club Update: July 3rd

Posted by GBGames on July 3rd, 2006

For this week’s Thousander Club update:
Game Hours: 112.75 / 1000
Game Ideas: 410 / 1000
Target: 483
There are 68 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007
I went out of town for the July 4th weekend, but I still managed to work a few hours during the week […]