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Archive for July 21st, 2006

Richness vs Complexity

Posted by GBGames on July 21st, 2006

The Design of Everyday Games analyzes Advance Wars and what makes it so much fun to play, even with older technology and gameplay.
The argument is that Advance Wars is incredibly rich and yet is not complex. You press a single button to do almost any action, unlike some games that have a different key […]