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Archive for June, 2006

Agile Individuals?

Posted by GBGames on June 30th, 2006

Paper Burns: Game Design With Agile Methodologies gives a nice insight on the benefits of using SCRUM and other Agile methodologies to develop games. You can make games in weeks and months rather than quarters and years. After rereading a bit about the use of SCRUM at High Moon Studios, I was wondering […]

Reasons Why You’re Not Selling

Posted by GBGames on June 29th, 2006

Why Your Software is Not Selling attempts to answer the questions that almost all software startups ask. It’s a bit humorous, but it finishes with a list of reasons why indie companies have trouble with sales.
#8 is you made it too hard to buy. Recently I went to a soccer-themed store to purchase […]

Debugging

Posted by GBGames on June 28th, 2006

Richard “superpig” Fine has written a piece called Introduction to Debugging. While it is clearly biased towards using Visual Studio’s debugger, it does provide a general checklist of things to do when killing those bugs:

Issue recognition
Intelligence gathering
Diagnosis
Prescription
Response
Verification

IGF 2007 Announced

Posted by GBGames on June 27th, 2006

Thanks to vjvj from the indiegamer forums, I learned that the website for IGF 2007 has been updated.
I thought I would be further along with my own development by this time, but I am still going to try to get a game submitted. I have until September 8, 2006 at 11:59pm […]

Thousander Club Update: June 26th

Posted by GBGames on June 26th, 2006

For this week’s Thousander Club update:
Game Hours: 107.75 / 1000
Game Ideas: 408 / 1000
Target: 462
I’m still behind in game ideas, but I’ve been making some decent progress with Oracle’s Eye Prime. The code still compiles, at least.
I’m planning on picking a weekend in July and dedicating it to development. Working in […]

498 Spam Posts

Posted by GBGames on June 23rd, 2006

Sometime between going to bed last night and waking up this morning, I got 497 spam posts on this blog. After scanning through them to verify that no valid posts are awaiting approval, I deleted them, to find #498 had appeared during that time. Posts don’t get published until I approve them, so readers […]

What Users Hate About Websites

Posted by GBGames on June 21st, 2006

Sandra Rossi’s

Start a Business in a Day

Posted by GBGames on June 20th, 2006

What Can You Build in a Day? shows that with only a little bit of time and a small amount of money, you can start making money within 24 hours of deciding to start a business. Check out
New Venture Launch Announcement for the details of setting up the web-based business that was up and […]

Thousander Club Update: June 19th

Posted by GBGames on June 19th, 2006

For this week’s Thousander Club update:
Game Hours: 101 / 1000
Game Ideas: 403 / 1000
Target: 441
Wednesday morning I finally hit 10% of my 1,000 hour goal for the year! As you can see, I haven’t been updating my game ideas list in a couple of weeks. I have been fairly busy and […]

Final Score: 1-1

Posted by GBGames on June 17th, 2006

While soccer is usually played with 11 players on each side, the United States played Italy to a tie with 9 men to Italy’s 10.
It was an amazingly competitive game, and I couldn’t be more proud of my team. They overcame some great odds and earned their first point in a […]