By GBGames, on May 18th, 2006%
Inc’s One-Person Business Resource Center has a number of links for the person running his/her own business. One example is the article “Marketing on a Shoestring” which give some effective tips on marketing to your customers.
While the website is not targetting indie game developers in particular, I’m sure there is plenty of useful . . . → Read More: Business Resources for Solo Game Developers
By GBGames, on May 17th, 2006% A friend pointed me to this article: Sun Promises to Open Source Java.
If Sun does make Java open source, it is good news for people who prefer to run Free operating systems. It’s one less technology that they have to do without. Existing open source solutions are always behind the one provided by Sun. . . . → Read More: Open Source Java
By GBGames, on May 15th, 2006% For this week’s Thousander Club update:
Game Hours: 85 / 1000 Game Ideas: 336 / 1000
Target: 336
I managed to work a bit on Oracle’s Eye. Since I finished the text-based board game, I wanted to reuse the techniques in OE. Rather than make massive changes to the game engine, I decided that I . . . → Read More: Thousander Club Update: May 15th
By GBGames, on May 12th, 2006% Game Idea: Creation and Destruction
Premise Maintain the Balance by keeping good and evil in equal parts.
Huh? I don’t remember how I conceived of this idea, but basically I thought, “What if there was a constant battle between Good and Evil, and whenever that balance was tipped too far to one side or another, . . . → Read More: Interesting Game Ideas: Creation and Destruction
By GBGames, on May 11th, 2006% Hackenslash had posted Is Linux Gaming Plausible?. It makes for a good read, although I felt it was light on details and didn’t provide much of a definitive answer.
However, a major disadvantage for Linux gamers is the availability of DirectX in Windows, a multimedia tool that allows developers to create applications easier for the . . . → Read More: Linux Gaming Feasability
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