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Archive for May, 2006

A Project Completed!

Posted by GBGames on May 4th, 2006

At the beginning of March, I interviewed for a position at a company. I was asked to create a small text-based game to demonstrate how I would go about solving it. After a week, they asked to see my code even though it wasn’t finished yet. Apparently they liked it since I […]

Roger Ebert On Games and Art. Again.

Posted by GBGames on May 3rd, 2006

In the Sunday Chicago Sun-Times, Roger Ebert once again makes his beliefs known about the ability of games to be artistic. Someone asked about “Silent Hill” director Christophe Gans and his comments in an interview in EGM, and Ebert responded in his Movie Answer Man.
Ebert gave a bad review (1.5 stars) to “Silent Hill”, […]

Indie Game Sales Guide Is Out

Posted by GBGames on May 2nd, 2006

I just learned that The Indie Developer’s Guide to Selling Games is available to purchase. It comes in both PDF and dead-tree formats. The table of contents indicates that it is really a marketing book, although marketing and sales do go hand-in-hand.
I already enjoy reading Joseph Lieberman’s blog, so I […]

The Name Everyone Is Talking About

Posted by GBGames on May 2nd, 2006

Even Seth Godin had something to say about Nintendo’s Wii, so I felt that I should comment.
My first impression? I thought it was a terrible name. I get the concept of “togetherness” and all, but Wii? Seriously? I won’t try to make a bad pun with it because anyone who was […]

Thousander Club Update: May 1st

Posted by GBGames on May 1st, 2006

For this week’s Thousander Club update:
Game Hours: 76.5 / 1000
Game Ideas: 294 / 1000
Target: 294
w00t! I finally made it to 7%! In fact, I nearly made it to 8%! There were a number of times when I didn’t think I would be able to program, but somehow a few moments […]