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Archive for May, 2006

Business Resources for Solo Game Developers

Posted by GBGames on May 18th, 2006

Inc’s One-Person Business Resource Center has a number of links for the person running his/her own business. One example is the article “Marketing on a Shoestring” which give some effective tips on marketing to your customers.
While the website is not targetting indie game developers in particular, I’m sure there is plenty of useful information.

Open Source Java

Posted by GBGames on May 17th, 2006

A friend pointed me to this article: Sun Promises to Open Source Java.
If Sun does make Java open source, it is good news for people who prefer to run Free operating systems. It’s one less technology that they have to do without. Existing open source solutions are always behind the one provided by […]

Thousander Club Update: May 15th

Posted by GBGames on May 15th, 2006

For this week’s Thousander Club update:
Game Hours: 85 / 1000
Game Ideas: 336 / 1000
Target: 336
I managed to work a bit on Oracle’s Eye. Since I finished the text-based board game, I wanted to reuse the techniques in OE. Rather than make massive changes to the game engine, I decided that I should […]

Interesting Game Ideas: Creation and Destruction

Posted by GBGames on May 12th, 2006

Game Idea:
Creation and Destruction
Premise
Maintain the Balance by keeping good and evil in equal parts.
Huh?
I don’t remember how I conceived of this idea, but basically I thought, “What if there was a constant battle between Good and Evil, and whenever that balance was tipped too far to one side or another, chaos resulted? What if […]

Linux Gaming Feasability

Posted by GBGames on May 11th, 2006

Hackenslash had posted Is Linux Gaming Plausible?. It makes for a good read, although I felt it was light on details and didn’t provide much of a definitive answer.
However, a major disadvantage for Linux gamers is the availability of DirectX in Windows, a multimedia tool that allows developers to create applications easier for […]

Canadian Music Creators Against DRM

Posted by GBGames on May 10th, 2006

The Canadian Music Creators Coalition is a group of Canadian musicians and artists who have gotten together to say that they aren’t being represented by the multinational record labels.

[L]obbyists for major labels are looking out for their shareholders, and seldom speak for Canadian artists. Legislative proposals that would facilitate lawsuits against our fans or increase […]

New Indie Game Dev Podcast: VG Smart Interview

Posted by GBGames on May 9th, 2006

Action noted that the new Indie Game Developer’s podcast is up. This time there is an interview with Joe Lieberman of VG Smart. Joe recently published the book The Indie Developer’s Guide to Selling Games, which I hope to receive in the mail today. The interview features some excellent marketing […]

Improved Creativity Through Serious Games?

Posted by GBGames on May 9th, 2006

I believe I found this link through Gamasutra sometime ago: Breaking the Grip of Dominant Ideas In Games: What Serious Game Projects Have To Offer Entertainment Game Developers
It basically describes the positive impact serious games could have on general game development. One of the most interesting quotes challenged the prevailing theory that “ideas […]

Thousander Club Update: May 8th

Posted by GBGames on May 8th, 2006

For this week’s Thousander Club update:
Game Hours: 80 / 1000
Game Ideas: 315 / 1000
Target: 315
8%! Another 20 more hours and I will hit 10%, which will be a good milestone to reach.
While trying to stop up any memory leaks, I was using Valgrind. The following output was great to read:

==21519==
==21519== […]

Interesting Game Ideas: Daddy Long Legs

Posted by GBGames on May 5th, 2006

Game Idea:
Daddy Long Legs
Premise:
Creation with incredibly long legs, using them when moving about.
Huh?:
I thought about the idea of a spidery figure that moved very quickly, dodging attacks or obstacles while moving wherever it had to go. I don’t know if there was an actual spider that inspired me or if it just popped into […]