I have been using Steve Pavlina’s advice on business plans for indie game developers. I have found it to be a good guide, even though I think it is geared towards existing developers. There isn’t much talk about what to do if you’re just starting and you don’t have a product yet.
Luckily, Juuso Hietalahti recently wrote The Basic Marketing Plan for Indie Games. Even though it isn’t as detailed, it is a good supplement to Pavlina’s document.










[…] In this blog entry I found a pair of nice links about marketing, aimed at independent developers. Excellent advice, but I can’t help but feeling sceptical about it all. I have no head for marketing, so it seems too much like a gamble - especially in a fluid environment like independent software development. Trends change at the blink of an eye. I still remember when Quake 2 was big news, and it doesn’t seem like all that many years have passed since those days; but they have, and the software business has changed along with them. On a smaller scale: look at the casual game market before Zuma was released. That wasn’t all that long ago. […]
Left by Cynical Stuff » Blog Archive » Flight Plan for Indies on May 23rd, 2006