By GBGames, on May 31st, 2006%
Some time back I was wondering how to implement the game loop. I’ve since become comfortable enough with the concept that I am no longer afraid of doing the wrong thing. Still, it is nice to know whenever someone tackles the subject. The Game Loop by Koen Witters covers three possibile ways to implement . . . → Read More: The Game Loop
By GBGames, on May 30th, 2006% In Calendar Aggregation, Seth Godin asks why there isn’t already a single place to go to find out what is happening in your area.
Isn’t Metromix exactly what he’s talking about? Do cities outside of Chicago not have similar tools available?
By GBGames, on May 30th, 2006% “Fear is the little-death that brings total obliteration.” “Fear kills us time and time again.” “The only thing we have to fear is fear itself.”
A lot of people know that the last one was a quote from Franklin D. Roosevelt. Most of them forget the rest of it, though: “- nameless, unreasoning, unjustified terror . . . → Read More: Have Courage and Dispel Your Fears
By GBGames, on May 29th, 2006% For this week’s Thousander Club update:
Game Hours: 87.25 / 1000 Game Ideas: 378 / 1000
Target: 378
I left for Iowa on Thursday night to visit some friends. I also had to watch my parents’ cat while they were out of town earlier in the week. Between driving to their house and preparing for . . . → Read More: Thousander Club Update: May 29th
By GBGames, on May 26th, 2006% The Cloning Innovation is an article at Game Tunnel that focuses on the indie innovation issue. It essentially says much the same that Jeff Vogel claims: innovation doesn’t pay.
In the mainstream games industry, making clones of existing games is a sure-fire way to make your offerings mediocre, resulting in poor reviews and horrible sales. . . . → Read More: Cloning is Financially Successful?
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