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Archive for May, 2006

The Game Loop

Posted by GBGames on May 31st, 2006

Some time back I was wondering how to implement the game loop. I’ve since become comfortable enough with the concept that I am no longer afraid of doing the wrong thing. Still, it is nice to know whenever someone tackles the subject. The Game Loop by Koen Witters covers three possibile ways […]

Aggregate Calendar?

Posted by GBGames on May 30th, 2006

In Calendar Aggregation, Seth Godin asks why there isn’t already a single place to go to find out what is happening in your area.
Isn’t Metromix exactly what he’s talking about? Do cities outside of Chicago not have similar tools available?

Have Courage and Dispel Your Fears

Posted by GBGames on May 30th, 2006

“Fear is the little-death that brings total obliteration.” “Fear kills us time and time again.” “The only thing we have to fear is fear itself.”
A lot of people know that the last one was a quote from Franklin D. Roosevelt. Most of them forget the rest of it, though: […]

Thousander Club Update: May 29th

Posted by GBGames on May 29th, 2006

For this week’s Thousander Club update:
Game Hours: 87.25 / 1000
Game Ideas: 378 / 1000
Target: 378
I left for Iowa on Thursday night to visit some friends. I also had to watch my parents’ cat while they were out of town earlier in the week. Between driving to their house and preparing for […]

Cloning is Financially Successful?

Posted by GBGames on May 26th, 2006

The Cloning Innovation is an article at Game Tunnel that focuses on the indie innovation issue. It essentially says much the same that Jeff Vogel claims: innovation doesn’t pay.
In the mainstream games industry, making clones of existing games is a sure-fire way to make your offerings mediocre, resulting in poor reviews and horrible […]

Blaming Innovation

Posted by GBGames on May 25th, 2006

Some of you may have been reading Spiderweb Software’s Jeff Vogel’s “View from the Bottom” series of articles. I think he is generally pessimistic when it comes to indie games, and his previous articles basically show that he thinks innovation won’t come from them. His latest article, #3, seems to make the argument […]

Beyond Pong

Posted by GBGames on May 24th, 2006

Gregg Seelhoff recently posted about Beyond Pong, a student documentary about the maturation of video games.
Unfortunately I wasn’t able to view it on my system since it requires a later version of Quicktime than I have. Still, if you have 40 minutes to kill, it will probably be worth your while.

Nethack Song

Posted by GBGames on May 23rd, 2006

Greg Costikyan posted a link to the NetHack song. You can find the lyrics and an mp3 of NetHack.
And, of course, the game is teh awesomes.

Basic Marketing Plan for Indies

Posted by GBGames on May 23rd, 2006

I have been using Steve Pavlina’s advice on business plans for indie game developers. I have found it to be a good guide, even though I think it is geared towards existing developers. There isn’t much talk about what to do if you’re just starting and you don’t have a product yet.
Luckily, Juuso […]

Thousander Club Update: May 22nd

Posted by GBGames on May 22nd, 2006

For this week’s Thousander Club update:
Game Hours: 86.75 / 1000
Game Ideas: 357 / 1000
Target: 357
Well, my week was very unproductive. Until Friday, I didn’t do any work at all. For some reason, I had trouble waking up in the mornings. Normally I try to get up at 5:30AM, and if I […]