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Archive for April, 2006

Thousander Club Update: April 17th

Posted by GBGames on April 17th, 2006

For this week’s Thousander Club update:
Game Hours: 65 / 1000
Game Ideas: 252 / 1000
Target: 252
I managed to get to 64 hours earlier in the week. Somehow, even with an extra day this weekend, I had trouble getting to 65. I was hoping to even do another five hours to get to 7%. […]

Indie Game Dev Podcast: Interview with Maw!soft

Posted by GBGames on April 15th, 2006

There is a new podcast at the Indie Game Developer Podcast site. It’s an interview with Rohit from Maw!soft.
Rohit talked about how he got into game development and what his favorite games are. He talked a little about Boxen, the newest version of which I’ve seen evolve at the Chicago Indie Game Developer […]

You’re Playing CPG

Posted by GBGames on April 14th, 2006

Why We Need a Corporation for Public Gaming argues that we need a publicly funded organization dedicated to making high-quality, educational games for the public good.
The author, David Rejeski, made comparisons with the television industry, noting that noncommercial programming did not do very well without government involvement. A Corporation for Public Gaming would fund […]

Dealing with “I Can’t”

Posted by GBGames on April 13th, 2006

When I program, I tend to hack things out rather than follow some set plan. The reason is because I’m not very good at writing plans yet. If I try to make a plan, I end up questioning everything and never get anything started, let alone completed. It’s known as […]

Documenting Game Innovations

Posted by GBGames on April 12th, 2006

Danc at Lost Garden wrote about GameInnovation.org, arguing that we need better, standardized language in order to discuss game design. If everyone has a different definition for “challenge” or “reward”, then you can’t hope to have a meaningful conversation with other game developers.
The goal of the GIDb is to classify and record every […]

Thousander Club Update: April 10th

Posted by GBGames on April 10th, 2006

For this week’s Thousander Club update:
Game Hours: 63.50 / 1000
Game Ideas: 221 / 1000
Target: 231
I only did a few hours of work this week, and I fell behind in game ideas again. While this week was packed with errands and projects that were not related to game development, I think a big […]

GBGames LLC Officially Formed

Posted by GBGames on April 5th, 2006

As of March 22nd, 2006, the articles of organization for GBGames LLC were officially filed by the Illinois Secretary of State.
I know that for months I have been talking about how easy it is to submit the paperwork, but somehow I still managed to put it off until a few weeks ago. […]

Indie Game Podcasts

Posted by GBGames on April 4th, 2006

Action decided to be a party-pooper and do something beneficial for April 1st instead of playing pranks. He’s renamed it April Enlightenment Day. He started the first April Enlightenment Day with a new podcast show: Indie Game Developer’s Podcast.
The first podcast was with Tom Robertson of Aggressivegames.com. It’s […]

Thousander Club Update: April 3rd

Posted by GBGames on April 3rd, 2006

For this week’s Thousander Club update:
Game Hours: 60.75 / 1000
Game Ideas: 212 / 1000
Target: 210
I didn’t get much work done this week, but it wasn’t as if I slacked off. I just didn’t get much time on the computer this week in general, let alone time to work on game development. […]

GBGames Blog License

Posted by GBGames on April 1st, 2006

Since some legal issues have come up, I thought now would be a good time to make it clear what the the end user license agreement for GBGames’ Blog actually says. This EULA outlines what rights you and I have when you read this blog and has been in effect since I started it […]