By GBGames, on April 24th, 2006%
For this week’s Thousander Club update:
Game Hours: 68.5 / 1000 Game Ideas: 273 / 1000
Target: 273
I had dedicated last Saturday to game development. I didn’t actually start until 2PM since I spent the morning reading a book. Even so, I should have been able to get quite a bit of work . . . → Read More: Thousander Club Update: April 24th
By GBGames, on April 21st, 2006% The Illusion of Gaia was not exactly a popular game, but I loved it. I rented it, but after my three days (remember when you could only rent from Blockbuster for three days?!?) were up, I went out and bought it. It even came with a free shirt, which I recently had framed.
A . . . → Read More: Great Gaming Moments: Illusion of Gaia
By GBGames, on April 20th, 2006% Here is a Wired article from 2004 that talked about the “new” and popular casual game market.
The news this year: Games industry revenues will double over the next five years: Study Video Game Business to Double by 2011, Driven by Online and Mobile Gaming Study: Women Gamers Outnumber Men in 25-34 Age Group
. . . → Read More: Casual Game Stats
By GBGames, on April 19th, 2006% It was posted a long while ago, but I liked Gamasutra’s Customer Support Confidential: Customer Support Orientation Guide: An Introduction.
It reminds me of my days at the help desk. While it focuses on the horror story side of tech support, I think that there is a missing component here. Maybe it is because it . . . → Read More: Tech Support for Games
By GBGames, on April 18th, 2006% In the #gamedevelopers channel, the topic of game development contests came up. I mentioned that I would like to join one. The last one I was in was GiD #13 in June of last year, so I should do something similar again. One person mentioned that she didn’t like such contests as she didn’t have . . . → Read More: Polishing Passes
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