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Archive for April, 2006

How to Survive Ludum Dare

Posted by GBGames on April 28th, 2006

mrfun has posted A Guide to LD48, aka, How to Not Crack Under the Incredible Pressure.
I thought it was a pretty humorous look at the intense preparation needed to succeed at Ludum Dare. Good luck!

Interesting Game Ideas: Bird Fight

Posted by GBGames on April 28th, 2006

Game Idea:
Bird Fight
Premise:
A war between Pigeons, Doves, Ducks, Seagulls, and Humans.
Huh?:
I remember thinking about birds one day. My nickname in college was Pigeon, partly because I’ve had a fascination with these birds that wouldn’t fly away no matter how close you were to them. Even though most people call them rats with wings, […]

Interesting Game Ideas

Posted by GBGames on April 27th, 2006

In the Thousander Club, I have been posting both my hours and my ideas. I think a number of people think it is silly for me to list ideas since they are so easy to come up with. While I sometimes hit a kind of writer’s block, for the most part it […]

Startups Shouldn’t Worry About Copycats

Posted by GBGames on April 26th, 2006

Paul Graham’s Being Copied argues that startups shouldn’t worry too much about cloned competition in the market so much as making something worth copying.
On the Indie Gamer Forums and the ASP newsgroups, it isn’t uncommon for people to worry about competitors creating copies of their works and selling them. I’m not talking about large-scale […]

Can You Envision a Casual FPS?

Posted by GBGames on April 25th, 2006

At the Chicago Indie Game Developer Club meeting last Tuesday, Impossible mentioned the idea of making a casual first-person shooter. We both wondered how one would make such a game. What would it be like?
At first, I was just amused at the idea, but then I thought that it might make for a […]

Thousander Club Update: April 24th

Posted by GBGames on April 24th, 2006

For this week’s Thousander Club update:
Game Hours: 68.5 / 1000
Game Ideas: 273 / 1000
Target: 273
I had dedicated last Saturday to game development. I didn’t actually start until 2PM since I spent the morning reading a book. Even so, I should have been able to get quite a bit of work completed. The […]

Great Gaming Moments: Illusion of Gaia

Posted by GBGames on April 21st, 2006

The Illusion of Gaia was not exactly a popular game, but I loved it. I rented it, but after my three days (remember when you could only rent from Blockbuster for three days?!?) were up, I went out and bought it. It even came with a free shirt, which I recently had […]

Casual Game Stats

Posted by GBGames on April 20th, 2006

Here is a Wired article from 2004 that talked about the “new” and popular casual game market.
The news this year:
Games industry revenues will double over the next five years: Study
Video Game Business to Double by 2011, Driven by Online and Mobile Gaming
Study: Women Gamers Outnumber Men in 25-34 Age Group
It’s interesting how […]

Tech Support for Games

Posted by GBGames on April 19th, 2006

It was posted a long while ago, but I liked Gamasutra’s Customer Support Confidential: Customer Support Orientation Guide: An Introduction.
It reminds me of my days at the help desk. While it focuses on the horror story side of tech support, I think that there is a missing component here. Maybe it is because […]

Polishing Passes

Posted by GBGames on April 18th, 2006

In the #gamedevelopers channel, the topic of game development contests came up. I mentioned that I would like to join one. The last one I was in was GiD #13 in June of last year, so I should do something similar again. One person mentioned that she didn’t like such contests […]