By GBGames, on March 16th, 2006%
Stardock, creator of Galactic Civilizations 2, released a news item recently about the reasoning behind the lack of copy protection on its latest game. In it, Avatar Frogboy writes about better ways to combat piracy, namely by making it more attractive to be a paying customer than to download a copy illegally. It’s a refreshing . . . → Read More: Draconian Copy Protection Not Necessary for Games
By GBGames, on March 15th, 2006% Homeworld:Cataclysm wasn’t a sequel, but it was a great extension to the story of the original Homeworld. Basically, you’re in charge of the Somtaaw’s ship, the Kuun Lan. The Somtaaw keep to themselves, researching and mining, but they are bound to aid and protect Hiigara when requested. Cataclysm made references to “The Beast” periodically in . . . → Read More: Great Gaming Moments: Homeworld: Cataclysm
By GBGames, on March 14th, 2006% When you’re a lone wolf indie game developer, it’s easy to slack off. No one is there to tell you that you should be working on your games instead of watching television or checking your email for the one millionth time today. You’re on your own to motivate yourself and make sure that you’re making . . . → Read More: Game Developers on IRC
By GBGames, on March 13th, 2006% For this week’s Thousander Club update:
Game Hours: 49 / 1000 Game Ideas: 142 / 1000
Target: 147
Last week I was at 24.5 hours, which means that I accomplished my subgoal of working at least 10 hours in a week. I managed to work about 11.5 hours in one day alone. I’m dead tired . . . → Read More: Thousander Club Update: March 13th
By GBGames, on March 10th, 2006% A lot of people still think that the best way to make it in the game industry is to create a great demo, show it to a large company like EA or Microsoft, and get hired. People have dreams of working on MMORPGs or “teh best game ever!!!!1!” and getting paid for it. Even if . . . → Read More: You Can Make Games
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