IGF 2006 Awards

I can’t find too much information on it yet, but Gamasutra reported the winners of the Independent Games Festival for 2006.

Darwinia received awards for Technical Excellence and Innovation In Visual Arts as well as the Seumas McNally Grand Prize. Congratulations to the people at Introversion Software as well as all of the . . . → Read More: IGF 2006 Awards

What Are Games Good For?

Some high-profile people have claimed that video games can never be anything more than entertainment. Hideo Kojima said that games are not art. Roger Ebert thinks that games are inherently inferior to film, arguing that the interactive nature of games prevents “authorial control”. I may not be a famous game developer, nor am I a . . . → Read More: What Are Games Good For?

Not at the GDC Again

While a number of people will be writing their coming blog posts from the Game Developers Conference, I will be reporting the action from Chicago. Again.

I would love to see Will Wright talk about what’s next in game design, but I’ll have to be content with seeing it on GDCTV when they release it . . . → Read More: Not at the GDC Again

Thousander Club Update: March 20th

For this week’s Thousander Club update:

Game Hours: 53 / 1000 Game Ideas: 156 / 1000

Target: 168

I worked a few hours, but spent quite a bit of time writing a game review and managing other responsibilities. I broke the 5% mark, however, and it feels good.

I’m falling behind in game ideas. . . . → Read More: Thousander Club Update: March 20th

The Indie Showdown of Indie Destiny

The following is what happens when I get sick and can’t do much else with my time. Some parts could have been better, but try to enjoy it. It was just something fun, but singing it might get tricky at parts. If someone thinks they can also make a Flash animation to go with it, . . . → Read More: The Indie Showdown of Indie Destiny

Association of Software Professionals

Twitter: GBGames