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Archive for March 2nd, 2006

Total Annihilation Hawesomeness!

Posted by GBGames on March 2nd, 2006

I believe I reported on TA Spring last year. TA Spring is a project to make a new RTS, but its current goal is to get a game running with the Total Annihilation data. The most exciting news for me is that the developers ported the project to Gnu/Linux. Now I can […]

Why DRM?

Posted by GBGames on March 2nd, 2006

Charlie “Flayra” Cleveland wrote Want to Make a Game? Here’s How. He notes that making a mod of an existing game isn’t as easy as it was years ago. To break into game development, he suggests the PopCap Games Framework or Torque. Both make game development much easier than having to learn […]