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Archive for March, 2006

Independence, Money, and Great Games

Posted by GBGames on March 31st, 2006

Joe Indie referred to Dan McDonald’s Sustaining Independence at Game Tunnel. Previously, McDonald had written on the topic of independence, stating that financial pursuits necessarily makes a developer less independent. His latest article continues this line of thinking:
An independent developer that wishes to sustain their independence must pursue their own interests […]

Using the Computer Purposefully

Posted by GBGames on March 30th, 2006

I took a walk instead of going home immediately after my train ride yesterday. I originally wanted to get some exercise, but I took advantage of the time to think. One of the questions I was grappling with was “How can I stop wasting time when I am at the computer?”
I was thinking […]

Addiction a Bad Word

Posted by GBGames on March 29th, 2006

I meant to write about this article when I first read it, but Are Games Addictive? The State of the Science at Gamasutra asks if games are addictive. The answer: We don’t actually know.
The article presents an overview of psychology to help a game developer understand the nature of addiction […]

Object-Oriented Game Design

Posted by GBGames on March 28th, 2006

I’ve mentioned Object-Oriented Game Design by Britt L. Hannah before, but I wanted to write a bit more about it.
The article is not named very well. Game Design and Software Engineering are two different things entirely. The article isn’t actually about object-oriented game design, whatever that means, so much as object-oriented software […]

Thousander Club Update: March 27th

Posted by GBGames on March 27th, 2006

For this week’s Thousander Club update:
Game Hours: 59.5 / 1000
Game Ideas: 172 / 1000
Target: 189
Almost made it to 6%! I’m still behind in game ideas, but I’ll be sure to fix that today. If I sit down for 20 minutes, I’m sure I can come up with the remaining 17 […]

IGF 2006 Awards

Posted by GBGames on March 24th, 2006

I can’t find too much information on it yet, but Gamasutra reported the winners of the Independent Games Festival for 2006.
Darwinia received awards for Technical Excellence and Innovation In Visual Arts as well as the Seumas McNally Grand Prize. Congratulations to the people at Introversion Software as well as all of the […]

What Are Games Good For?

Posted by GBGames on March 22nd, 2006

Some high-profile people have claimed that video games can never be anything more than entertainment. Hideo Kojima said that games are not art. Roger Ebert thinks that games are inherently inferior to film, arguing that the interactive nature of games prevents “authorial control”. I may not be a famous game developer, […]

Not at the GDC Again

Posted by GBGames on March 21st, 2006

While a number of people will be writing their coming blog posts from the Game Developers Conference, I will be reporting the action from Chicago. Again.
I would love to see Will Wright talk about what’s next in game design, but I’ll have to be content with seeing it on GDCTV when they release […]

Thousander Club Update: March 20th

Posted by GBGames on March 20th, 2006

For this week’s Thousander Club update:
Game Hours: 53 / 1000
Game Ideas: 156 / 1000
Target: 168
I worked a few hours, but spent quite a bit of time writing a game review and managing other responsibilities. I broke the 5% mark, however, and it feels good.
I’m falling behind in game ideas. I’ll […]

The Indie Showdown of Indie Destiny

Posted by GBGames on March 17th, 2006

The following is what happens when I get sick and can’t do much else with my time. Some parts could have been better, but try to enjoy it. It was just something fun, but singing it might get tricky at parts. If someone thinks they can also make a Flash animation to […]