Independence, Money, and Great Games

Joe Indie referred to Dan McDonald’s Sustaining Independence at Game Tunnel. Previously, McDonald had written on the topic of independence, stating that financial pursuits necessarily makes a developer less independent. His latest article continues this line of thinking:

An independent developer that wishes to sustain their independence must pursue their own interests in game design . . . → Read More: Independence, Money, and Great Games

Using the Computer Purposefully

I took a walk instead of going home immediately after my train ride yesterday. I originally wanted to get some exercise, but I took advantage of the time to think. One of the questions I was grappling with was “How can I stop wasting time when I am at the computer?”

I was thinking about . . . → Read More: Using the Computer Purposefully

Addiction a Bad Word

I meant to write about this article when I first read it, but Are Games Addictive? The State of the Science at Gamasutra asks if games are addictive. The answer: We don’t actually know.

The article presents an overview of psychology to help a game developer understand the nature of addiction and how it . . . → Read More: Addiction a Bad Word

Object-Oriented Game Design

Hi, you’ve probably come here from some of the sites that link to this article. This post is an old one, though, and I’ve written a more up-to-date post called State of the Art Game Objects that you probably want to check out that has a lot more research links and info.

I’ve mentioned Object-Oriented . . . → Read More: Object-Oriented Game Design

Thousander Club Update: March 27th

For this week’s Thousander Club update:

Game Hours: 59.5 / 1000 Game Ideas: 172 / 1000

Target: 189

Almost made it to 6%! I’m still behind in game ideas, but I’ll be sure to fix that today. If I sit down for 20 minutes, I’m sure I can come up with the remaining 17 ideas . . . → Read More: Thousander Club Update: March 27th

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