By GBGames, on February 13th, 2006%
For this week’s Thousander Club update:
Game Hours: 10.5 / 1000 Game Ideas: 58 / 1000
Since I technically started tracking the last week of January, I’ve decided to readjust the total numbers I should keep as weekly targets. Today I should have 63 to keep on track for 1,000 hours by the end . . . → Read More: Thousander Club Update: February 13th
By GBGames, on February 8th, 2006% Yesterday I finished by saying that I was working on adding a configuration loader . I added some stub code so that I would be ready to start working right away.
I realized that while I have coded a text parser before, I never had to worry about getting configuration data out of a file. . . . → Read More: Oracle’s Eye Development: Configuration Parser and Loader
By GBGames, on February 7th, 2006% The following just happened today at my day job:
Me: (out of nowhere) Red team or Blue team? Coworker: … uhhhh… Other Coworker: What? Me: Red team or Blue team? Coworker: What is this about? Yet Another Coworker: What’s going on? Me: Red team or Blue team? Yet Another Coworker: What’s that about? Me: Why . . . → Read More: Red or Blue?
By GBGames, on February 7th, 2006% This past Saturday I worked on Oracle’s Eye for the first time in over a month. When I last worked on it in late December, I was trying to update the Frame Rate Independent Movement code I created. It was good enough when I implemented it, but I had a nagging suspicion that I didn’t . . . → Read More: Oracle’s Eye Development: Jumpstarted!
By GBGames, on February 6th, 2006% While I could more easily catch up with the number of ideas I need for this week, I know it will be incredibly difficult to catch up with the number of hours to put in. After all, during a week, about 21 hours need to be fulfilled in the first place. To catch up with . . . → Read More: Thousander Club Update: February 6th
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