By GBGames, on February 21st, 2006%
Dustin Sacks of Sillysoft Games and creator of the amazingly expandable and cross-platform Risk-clone called Lux wrote an article entitled Advice for Independent Games Festival Finalists. Lux made it to the IGF finals last year, and Dustin basically felt unprepared. He’s decided to write up his experiences to help out developers who made it . . . → Read More: Advice for IGF Finalists
By GBGames, on February 20th, 2006% For this week’s Thousander Club update:
Game Hours: 15.5 / 1000 Game Ideas: 85 / 1000
I should have 84 for the year so far. I’ve caught up with my game ideas target, but I am still fairly short of my game development target. I doubt I’ll be able to catch up.
I think it . . . → Read More: Thousander Club Update: February 20th
By GBGames, on February 16th, 2006% No Broadcast Policy Without Representation! is something I am still reading through, but it seemed important enough to merit mention here.
In summary, apparently international treaties are forcing the United States to agree to allow distributors of works to own an exclusive right to distribution. The “broadcaster’s right” is recognized in a number of other . . . → Read More: Broadcast Flag is Back and Worse Than Before
By GBGames, on February 15th, 2006% I found a good post about writing through Wil Wheaton’s blog called Writing Tips for Non-Writers Who Don’t Want to Work at Writing by John Scalzi.
Scalzi presents a list of rules to follow to write better without exerting too much effort. I have tried to follow rule #7, “Try to write well every . . . → Read More: Writing Tips for Non-Writers
By GBGames, on February 14th, 2006% Or, for you single people, Happy Ferris Wheel Day!
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