Advice for IGF Finalists

Dustin Sacks of Sillysoft Games and creator of the amazingly expandable and cross-platform Risk-clone called Lux wrote an article entitled Advice for Independent Games Festival Finalists. Lux made it to the IGF finals last year, and Dustin basically felt unprepared. He’s decided to write up his experiences to help out developers who made it . . . → Read More: Advice for IGF Finalists

Thousander Club Update: February 20th

For this week’s Thousander Club update:

Game Hours: 15.5 / 1000 Game Ideas: 85 / 1000

I should have 84 for the year so far. I’ve caught up with my game ideas target, but I am still fairly short of my game development target. I doubt I’ll be able to catch up.

I think it . . . → Read More: Thousander Club Update: February 20th

Broadcast Flag is Back and Worse Than Before

No Broadcast Policy Without Representation! is something I am still reading through, but it seemed important enough to merit mention here.

In summary, apparently international treaties are forcing the United States to agree to allow distributors of works to own an exclusive right to distribution. The “broadcaster’s right” is recognized in a number of other . . . → Read More: Broadcast Flag is Back and Worse Than Before

Writing Tips for Non-Writers

I found a good post about writing through Wil Wheaton’s blog called Writing Tips for Non-Writers Who Don’t Want to Work at Writing by John Scalzi.

Scalzi presents a list of rules to follow to write better without exerting too much effort. I have tried to follow rule #7, “Try to write well every . . . → Read More: Writing Tips for Non-Writers

Happy Valentine’s Day!!

Or, for you single people, Happy Ferris Wheel Day!

Association of Software Professionals

Twitter: GBGames