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Archive for February, 2006

Putting Off Procrastination

Posted by GBGames on February 28th, 2006

Fighting Procrastination: The Local Maxima Problem describes how procrastination might be a symptom of a project that has hit a standstill and can’t easily move forward without taking a few steps back. The Local Maxima is best illustrated by the example of the robot that wanted to go to the moon:
The Moon is […]

Thousander Club Update: February 27th

Posted by GBGames on February 27th, 2006

For this week’s Thousander Club update:
Game Hours: 23 / 1000
Game Ideas: 111/ 1000
Target: 105
Last Monday was President’s Day, and it helped a lot with regards to providing me with some coding time since I had the day off from my job. That day I managed to get some huge bugs fixed and created the […]

Motivation Threshold

Posted by GBGames on February 24th, 2006

This week I was coding for hours on end while also doing laundry. It was great because I had 45 minutes within which I was trying to be productive before I had to do another load. If I had 5 hours to sit still in front of the computer, I would probably […]

Casual Game State of the Industry Summary

Posted by GBGames on February 23rd, 2006

In So…Did You Read It?, David “RM” Michael asks a few questions. Did anyone read State of the Industry: Casual Games in the latest Game Developer magazine, and if so, could you provide a summary?
Sure! James Gwertzman, director of business development at PopCap says that he expects the casual game market to […]

Free Ebook: Go It Alone!

Posted by GBGames on February 22nd, 2006

David “RM” Michael of Joe Indie wrote about a free Ebook available from Bruce Judson in Free EBook about Starting a Solo Business
I’m a bit disappointed that it isn’t available in an easily-downloadable PDF, but you can read Go It Alone! The Secret to Building a Successful Business on Your Own in standard HTML format. […]

Advice for IGF Finalists

Posted by GBGames on February 21st, 2006

Dustin Sacks of Sillysoft Games and creator of the amazingly expandable and cross-platform Risk-clone called Lux wrote an article entitled Advice for Independent Games Festival Finalists. Lux made it to the IGF finals last year, and Dustin basically felt unprepared. He’s decided to write up his experiences to help out developers […]

Thousander Club Update: February 20th

Posted by GBGames on February 20th, 2006

For this week’s Thousander Club update:
Game Hours: 15.5 / 1000
Game Ideas: 85 / 1000
I should have 84 for the year so far. I’ve caught up with my game ideas target, but I am still fairly short of my game development target. I doubt I’ll be able to catch up.
I think it is clear […]

Broadcast Flag is Back and Worse Than Before

Posted by GBGames on February 16th, 2006

No Broadcast Policy Without Representation! is something I am still reading through, but it seemed important enough to merit mention here.
In summary, apparently international treaties are forcing the United States to agree to allow distributors of works to own an exclusive right to distribution. The “broadcaster’s right” is recognized in a number of other […]

Writing Tips for Non-Writers

Posted by GBGames on February 15th, 2006

I found a good post about writing through Wil Wheaton’s blog called Writing Tips for Non-Writers Who Don’t Want to Work at Writing by John Scalzi.
Scalzi presents a list of rules to follow to write better without exerting too much effort. I have tried to follow rule #7, “Try to write […]

Happy Valentine’s Day!!

Posted by GBGames on February 14th, 2006

Or, for you single people, Happy Ferris Wheel Day!