By GBGames, on February 28th, 2006%
Fighting Procrastination: The Local Maxima Problem describes how procrastination might be a symptom of a project that has hit a standstill and can’t easily move forward without taking a few steps back. The Local Maxima is best illustrated by the example of the robot that wanted to go to the moon:
The Moon is way . . . → Read More: Putting Off Procrastination
By GBGames, on February 27th, 2006% For this week’s Thousander Club update:
Game Hours: 23 / 1000 Game Ideas: 111/ 1000
Target: 105
Last Monday was President’s Day, and it helped a lot with regards to providing me with some coding time since I had the day off from my job. That day I managed to get some huge bugs fixed . . . → Read More: Thousander Club Update: February 27th
By GBGames, on February 24th, 2006% This week I was coding for hours on end while also doing laundry. It was great because I had 45 minutes within which I was trying to be productive before I had to do another load. If I had 5 hours to sit still in front of the computer, I would probably get maybe an . . . → Read More: Motivation Threshold
By GBGames, on February 23rd, 2006% In So…Did You Read It?, David “RM” Michael asks a few questions. Did anyone read State of the Industry: Casual Games in the latest Game Developer magazine, and if so, could you provide a summary?
Sure! James Gwertzman, director of business development at PopCap says that he expects the casual game market to grow very . . . → Read More: Casual Game State of the Industry Summary
By GBGames, on February 22nd, 2006% David “RM” Michael of Joe Indie wrote about a free Ebook available from Bruce Judson in Free EBook about Starting a Solo Business
I’m a bit disappointed that it isn’t available in an easily-downloadable PDF, but you can read Go It Alone! The Secret to Building a Successful Business on Your Own in standard HTML . . . → Read More: Free Ebook: Go It Alone!
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