Besides attempting to work on game development for 1,000 hours this year, I also wanted to come up with 1,000 new game ideas. The Thousander Club is definitely a great way to raise your game.
As a reminder, I should have about three hours or ideas per day. Below I list my actual numbers versus the numbers I should be at:
Game Hours: 1 / 83
Game Ideas: 11 / 83
Ahem. Not so good, but I didn’t join until the second week of January. Still, it doesn’t justify the majority of the missing numbers.
If I notice that I am getting down on myself too much for not hitting the right numbers, I might start displaying them differently. Until then, I think it is good to know what progress I am making as well as how far along I should be. I will try to post these updates regularly on Monday.










This is fantastic to see — I think that all of us keeping our goals top of mind and sticking with it is far more important than any number associated with it. 11 ideas out of 1 serious hour is great. It means you are being very honest with youself about what hours are truly productive. That has been my biggest challenge — how to shift unproductive time over to productive time and how to be brutally honest with myself about it. I am at 33 hours, mostly because I had already gotten started when I suggested the idea. Can I post your hours to my blog occasionally once you really get going?
Also, I have a question for something I am working on, if you have any thoughts on it. How many man-hours do you think it takes to produce a fully-formed indie game? How about a multi-million dollar AAA nextgen game? Right now I am landing on a standard studio model of a team of 10 (programmers, artists, admins, producers) working fulltime+ for 18 months, or about 30,000 hours. It has to do with the Thousander Club idea.
Scott
Left by Scott Hsu-Storaker on January 31st, 2006