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	<title>Comments on: The Thousander Club</title>
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	<link>http://gbgames.com/blog/2006/01/the-thousander-club/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-58437</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Tue, 26 Jan 2010 15:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-58437</guid>
		<description>Mynta, I&#039;m glad this article has helped you!  Good luck! Feel free to start a website or blog to keep track of your progress so we can all  follow along!</description>
		<content:encoded><![CDATA[<p>Mynta, I&#8217;m glad this article has helped you!  Good luck! Feel free to start a website or blog to keep track of your progress so we can all  follow along!</p>
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		<title>By: Mynta</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-58436</link>
		<dc:creator>Mynta</dc:creator>
		<pubDate>Tue, 26 Jan 2010 08:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-58436</guid>
		<description>I know this is several years later, but I came across this post and thought  I&#039;d say I found it a good booster (along with the First Law of Motion post). :)

I&#039;m teaching myself art from home while I take a game dev course part-time, and I calculated that if I worked 8 hours a day 5 days a week on something related to making art and becoming a better artist, I&#039;ll log over 2000 hours in a single year - and that is an amazing amount. More than that, in a year I&#039;ll also be taking a one year  post-grad Illustration course, which would mean another 2000 hours.

My goal has been to be a concept artist, but I&#039;ve wavered on believing I could do that, because I know you have to be VERY good for that kind of position, and I thought that maybe I should just focus on doing game art so I can get a job and then over a few years become good enough to be a concept artist.

This is making me believe that I truly can become amazing. I&#039;m not starting from ground zero - I do already have some solid skills, but I know that there&#039;s a lot more I&#039;ve never done and need to learn how to do before I can be there.

All that can be intimidating, but I&#039;m realizing more and more that I really do have the time, I really do have the resources, and this really is something I can accomplish, if I allow myself to believe it can really seriously happen.

So, thanks for this post. I&#039;ll be doing over a thousand hours, but I will mark my time and see how long it takes me to get there. :)

~Mynta</description>
		<content:encoded><![CDATA[<p>I know this is several years later, but I came across this post and thought  I&#8217;d say I found it a good booster (along with the First Law of Motion post). <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m teaching myself art from home while I take a game dev course part-time, and I calculated that if I worked 8 hours a day 5 days a week on something related to making art and becoming a better artist, I&#8217;ll log over 2000 hours in a single year &#8211; and that is an amazing amount. More than that, in a year I&#8217;ll also be taking a one year  post-grad Illustration course, which would mean another 2000 hours.</p>
<p>My goal has been to be a concept artist, but I&#8217;ve wavered on believing I could do that, because I know you have to be VERY good for that kind of position, and I thought that maybe I should just focus on doing game art so I can get a job and then over a few years become good enough to be a concept artist.</p>
<p>This is making me believe that I truly can become amazing. I&#8217;m not starting from ground zero &#8211; I do already have some solid skills, but I know that there&#8217;s a lot more I&#8217;ve never done and need to learn how to do before I can be there.</p>
<p>All that can be intimidating, but I&#8217;m realizing more and more that I really do have the time, I really do have the resources, and this really is something I can accomplish, if I allow myself to believe it can really seriously happen.</p>
<p>So, thanks for this post. I&#8217;ll be doing over a thousand hours, but I will mark my time and see how long it takes me to get there. <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>~Mynta</p>
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		<title>By: &#38;nbsp Thousander Club Update: July 31st &#187; GBGames - Thoughts on Indie Game Development</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-56178</link>
		<dc:creator>&#38;nbsp Thousander Club Update: July 31st &#187; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Fri, 18 Apr 2008 08:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-56178</guid>
		<description>[...] this weekâ€™s Thousander Club [...]</description>
		<content:encoded><![CDATA[<p>[...] this weekâ€™s Thousander Club [...]</p>
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		<title>By: &#38;nbsp Thousander Club Update: August 7th &#187; GBGames - Thoughts on Indie Game Development</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-56177</link>
		<dc:creator>&#38;nbsp Thousander Club Update: August 7th &#187; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Fri, 18 Apr 2008 08:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-56177</guid>
		<description>[...] this weekâ€™s Thousander Club [...]</description>
		<content:encoded><![CDATA[<p>[...] this weekâ€™s Thousander Club [...]</p>
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	</item>
	<item>
		<title>By: &#38;nbsp Thousander Club Update: November 6th &#187; GBGames - Thoughts on Indie Game Development</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-56176</link>
		<dc:creator>&#38;nbsp Thousander Club Update: November 6th &#187; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Fri, 18 Apr 2008 08:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-56176</guid>
		<description>[...] this weekâ€™s Thousander Club [...]</description>
		<content:encoded><![CDATA[<p>[...] this weekâ€™s Thousander Club [...]</p>
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	<item>
		<title>By: Scott</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-28266</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 03 Oct 2006 02:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-28266</guid>
		<description>GB,

 You need a team. You need to be accountable to someone. It&#039;s hard to be accountable to yourself, cause it&#039;s hard to get upset with yourself when you are underchieving as well.

I have A.D.D., and  it makes it really hard for me to focus on one thing for too long. So I have a number of unfinished games at varying percentages of completion. Every so often I get re-interested in them and tack on a few more percentage points.  If I was just able to focus on one until completion, I&#039;d probably have a few finished games by now.

But if I had someone to hold me accountable, I&#039;d probably be able to focus better. Do you have A.D.D?  If you don&#039;t, maybe I can be accountable to you. Cause I figure someone else with A.D.D. would probably be all for changing direction often as well.</description>
		<content:encoded><![CDATA[<p>GB,</p>
<p> You need a team. You need to be accountable to someone. It&#8217;s hard to be accountable to yourself, cause it&#8217;s hard to get upset with yourself when you are underchieving as well.</p>
<p>I have A.D.D., and  it makes it really hard for me to focus on one thing for too long. So I have a number of unfinished games at varying percentages of completion. Every so often I get re-interested in them and tack on a few more percentage points.  If I was just able to focus on one until completion, I&#8217;d probably have a few finished games by now.</p>
<p>But if I had someone to hold me accountable, I&#8217;d probably be able to focus better. Do you have A.D.D?  If you don&#8217;t, maybe I can be accountable to you. Cause I figure someone else with A.D.D. would probably be all for changing direction often as well.</p>
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	</item>
	<item>
		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-14584</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Tue, 28 Mar 2006 00:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-14584</guid>
		<description>Welcome to the club, Casey!</description>
		<content:encoded><![CDATA[<p>Welcome to the club, Casey!</p>
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	</item>
	<item>
		<title>By: casey</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-14569</link>
		<dc:creator>casey</dc:creator>
		<pubDate>Mon, 27 Mar 2006 22:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-14569</guid>
		<description>I think this is an excellent idea and am jumping aboard.  I made a post about it last night on my site so feel free to read up on my thoughts.  I think having a plan is paramount to really learning something from this experience so I am currently working on a few ideas to help me learn different aspects of game development.  I am focusing mostly on 2d until I am comfortable doing a lot in it, than I will move onto 3d.

I can&#039;t wait to see where I will be after a year.</description>
		<content:encoded><![CDATA[<p>I think this is an excellent idea and am jumping aboard.  I made a post about it last night on my site so feel free to read up on my thoughts.  I think having a plan is paramount to really learning something from this experience so I am currently working on a few ideas to help me learn different aspects of game development.  I am focusing mostly on 2d until I am comfortable doing a lot in it, than I will move onto 3d.</p>
<p>I can&#8217;t wait to see where I will be after a year.</p>
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	<item>
		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-9718</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Sat, 14 Jan 2006 13:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-9718</guid>
		<description>That sounds great.   Of course, it works better for those who have the ability to dedicate a full-time job to the things they are doing.   For those of us doing things part-time, it isn&#039;t as easy.   

Of course, regularly scheduled evenings probably would work as well.  I also figured that I would be able to schedule entire weekends to help compensate for those weeks when I am less than productive.</description>
		<content:encoded><![CDATA[<p>That sounds great.   Of course, it works better for those who have the ability to dedicate a full-time job to the things they are doing.   For those of us doing things part-time, it isn&#8217;t as easy.   </p>
<p>Of course, regularly scheduled evenings probably would work as well.  I also figured that I would be able to schedule entire weekends to help compensate for those weeks when I am less than productive.</p>
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		<title>By: Keith Weatherby II</title>
		<link>http://gbgames.com/blog/2006/01/the-thousander-club/comment-page-1/#comment-9685</link>
		<dc:creator>Keith Weatherby II</dc:creator>
		<pubDate>Sat, 14 Jan 2006 08:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=296#comment-9685</guid>
		<description>This may be slightly off topic but I am trying an experiment.  To see if working an 8 hour day (7 hours of actual work and 30 minute lunch with 2 15 minute breaks) is more productive for me.  I read it in an article about doing the 9-5 thing (actually it was an interview with the guys at a company they formed called Relentless).  Essentially they said the employees could not play games or surf the internet at work.  they get to get off at 5, they get weekends off, and they never work overtime.  Supposedly they hit every milestone they needed.  And so i&#039;ve been reading about this sort of thing in other places as well.  I posted this reply in here because I believe it is complimentary to the Thousander club.  Essentially if you&#039;re productivity is up from working that 9-5 of actual work then you can put in those thousand hours eventually.  Anyways here&#039;s the link to my blog post - http://uhfgood.artoo.net/?p=41 -  Let&#039;s see, let me try the hours things again with 7 hours a day instead of 8 (8 hours includes the breaks and lunch) -- 7 * 5 = 35 - so 35 hours a week.  8 months * 4 weeks is aproximately 32 weeks, 32 * 35 hours = 1120 hours that still beats 1000 hours.  And it still falls within the timeline :-)

Keith</description>
		<content:encoded><![CDATA[<p>This may be slightly off topic but I am trying an experiment.  To see if working an 8 hour day (7 hours of actual work and 30 minute lunch with 2 15 minute breaks) is more productive for me.  I read it in an article about doing the 9-5 thing (actually it was an interview with the guys at a company they formed called Relentless).  Essentially they said the employees could not play games or surf the internet at work.  they get to get off at 5, they get weekends off, and they never work overtime.  Supposedly they hit every milestone they needed.  And so i&#8217;ve been reading about this sort of thing in other places as well.  I posted this reply in here because I believe it is complimentary to the Thousander club.  Essentially if you&#8217;re productivity is up from working that 9-5 of actual work then you can put in those thousand hours eventually.  Anyways here&#8217;s the link to my blog post &#8211; <a href="http://uhfgood.artoo.net/?p=41" rel="nofollow">http://uhfgood.artoo.net/?p=41</a> &#8211;  Let&#8217;s see, let me try the hours things again with 7 hours a day instead of 8 (8 hours includes the breaks and lunch) &#8212; 7 * 5 = 35 &#8211; so 35 hours a week.  8 months * 4 weeks is aproximately 32 weeks, 32 * 35 hours = 1120 hours that still beats 1000 hours.  And it still falls within the timeline <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Keith</p>
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