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	<title>Comments on: Problems with Part-time Game Development</title>
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	<link>http://gbgames.com/blog/2006/01/problems-with-part-time-game-development/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: Thoughts on Entrepreneurship, Business, and Success &#187; How to Successfully Get Work Done in a Home Based Business</title>
		<link>http://gbgames.com/blog/2006/01/problems-with-part-time-game-development/comment-page-1/#comment-23493</link>
		<dc:creator>Thoughts on Entrepreneurship, Business, and Success &#187; How to Successfully Get Work Done in a Home Based Business</dc:creator>
		<pubDate>Fri, 16 Jun 2006 12:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=307#comment-23493</guid>
		<description>[...] Unless you live alone you are affected by those that live with you. You&#8217;ll chat with them, eat with them, or head out somewhere. A little bit of socializing quickly kills hours of work, and every interruption means 15 minutes to refocus on work and get back into a state of productivity. Other aspects of life will interrupt too such as appointments, shopping, meeting with clients, going to the bank, etc. Errands are notorious time killers. [...]</description>
		<content:encoded><![CDATA[<p>[...] Unless you live alone you are affected by those that live with you. You&#8217;ll chat with them, eat with them, or head out somewhere. A little bit of socializing quickly kills hours of work, and every interruption means 15 minutes to refocus on work and get back into a state of productivity. Other aspects of life will interrupt too such as appointments, shopping, meeting with clients, going to the bank, etc. Errands are notorious time killers. [...]</p>
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		<title>By: TimS</title>
		<link>http://gbgames.com/blog/2006/01/problems-with-part-time-game-development/comment-page-1/#comment-10634</link>
		<dc:creator>TimS</dc:creator>
		<pubDate>Fri, 27 Jan 2006 07:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=307#comment-10634</guid>
		<description>Don&#039;t worry Marvin... we&#039;ll come through.  Muhuhahahaaa.  etc.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry Marvin&#8230; we&#8217;ll come through.  Muhuhahahaaa.  etc.</p>
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		<title>By: Marvin(nothinglikeit)</title>
		<link>http://gbgames.com/blog/2006/01/problems-with-part-time-game-development/comment-page-1/#comment-10542</link>
		<dc:creator>Marvin(nothinglikeit)</dc:creator>
		<pubDate>Wed, 25 Jan 2006 03:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=307#comment-10542</guid>
		<description>wow. I didn&#039;t realize that there were others out there who found steve pavlina&#039;s articles as insightful as I did.  Its though not having the ability to work on the project full time. I honestly think my stuborness comes into play sometimes. Otherwise I woulda stopped long ago. Keep my posted on your progress man. I&#039;m rootin for ya. Us Illinosians gotta come through in IGF &#039;07! Chicago What!</description>
		<content:encoded><![CDATA[<p>wow. I didn&#8217;t realize that there were others out there who found steve pavlina&#8217;s articles as insightful as I did.  Its though not having the ability to work on the project full time. I honestly think my stuborness comes into play sometimes. Otherwise I woulda stopped long ago. Keep my posted on your progress man. I&#8217;m rootin for ya. Us Illinosians gotta come through in IGF &#8217;07! Chicago What!</p>
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		<title>By: Winter Wolves Games</title>
		<link>http://gbgames.com/blog/2006/01/problems-with-part-time-game-development/comment-page-1/#comment-10516</link>
		<dc:creator>Winter Wolves Games</dc:creator>
		<pubDate>Tue, 24 Jan 2006 23:04:07 +0000</pubDate>
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		<description>I agree. Sometimes I don&#039;t do anything for a few days (I mean working on the games code, I do other stuff like website, marketing, etc), then in just 3-4 hours I make more progresses than in a whole week :p</description>
		<content:encoded><![CDATA[<p>I agree. Sometimes I don&#8217;t do anything for a few days (I mean working on the games code, I do other stuff like website, marketing, etc), then in just 3-4 hours I make more progresses than in a whole week :p</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2006/01/problems-with-part-time-game-development/comment-page-1/#comment-10502</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Tue, 24 Jan 2006 15:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=307#comment-10502</guid>
		<description>Thanks for that reminder.  I&#039;ll be making use of it tonight. B-)</description>
		<content:encoded><![CDATA[<p>Thanks for that reminder.  I&#8217;ll be making use of it tonight. B-)</p>
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		<title>By: Game Producer</title>
		<link>http://gbgames.com/blog/2006/01/problems-with-part-time-game-development/comment-page-1/#comment-10495</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Tue, 24 Jan 2006 13:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=307#comment-10495</guid>
		<description>Sounds familiar to me. Luckily there&#039;s a solution for this - the one I call &quot;1 hour solution to any problem&quot;
Link to article: http://www.gameproducer.net/2005/11/29/1-hour-solution-to-any-problem/</description>
		<content:encoded><![CDATA[<p>Sounds familiar to me. Luckily there&#8217;s a solution for this &#8211; the one I call &#8220;1 hour solution to any problem&#8221;<br />
Link to article: <a href="http://www.gameproducer.net/2005/11/29/1-hour-solution-to-any-problem/" rel="nofollow">http://www.gameproducer.net/2005/11/29/1-hour-solution-to-any-problem/</a></p>
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