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Archive for January, 2006

Gaming Over Christmas Vacation

Posted by GBGames on January 6th, 2006

Christmas Eve is a big deal in my family, and so after dinner, my girlfriend and I traveled from Chicago to Columbus, Ohio to spend the week with her family, where Christmas Day was more important. We drove through a huge bank of fog, otherwise known as Indiana. Loads of fun, that fog. […]

Happy Winter-een-mas!

Posted by GBGames on January 5th, 2006

I was catching up on my webcomics since I’ve been away, and I read that we’re already in the middle of the Winter-een-mas season! Just like Christmas, it has snuck up on me when I wasn’t looking.
From the FAQ:
What is Winter-een-mas?
Winter-een-mas is a holiday of sorts. More specifically, it is a celebration of […]

Do Quick Tasks Now

Posted by GBGames on January 5th, 2006

Over at GameProducer.net, 1-Minute Solution to Getting Things Done gives the advice that if you have something to do that can be completed within a minute, then do it. David Allen would use two minutes as the time limit.
The point, of course, is that there is no reason why such a small […]

The First Law of Motion

Posted by GBGames on January 4th, 2006

Newton’s first law of motion is also called the Law of Intertia:
Every object in a state of uniform motion tends to remain in that state of motion unless an external force is applied to it.
Everyone’s heard it before as it applies to physics, but it applies to your personal life as well. […]

Cleanup, Recovery, and Preparation

Posted by GBGames on January 3rd, 2006

I had Monday off because I work for a company involved in the financial markets, which were closed. I slept in way too late.
I spent the rest of the day recovering from vacation. Being out of town for a week resulted in a lot of email, snail mail, and other paperwork […]

Resolutions for 2006

Posted by GBGames on January 1st, 2006

Happy New Year!
I’ve never taken New Year’s resolutions seriously before, but since I’ve been making more conscious decisions this past year, I think it might be appropriate to do so this time.
What I would like to see accomplished in 2006:

The improvement of the Chicago Indie Game Developers Club (details to follow)
The […]